Evidence map›Paper›PMID 41456309›Full record

ArticleInternational journal of psychology : Journal international de psychologie2026

The Effects of Violent Video Game Characters' Race on Implicit and Explicit Racial Attitudes.

Tailson Evangelista Mariano, Victoria da Costa Perman, Carlos Eduardo Pimentel, Isabella Leandra Silva Santos, Cícero Roberto Pereira

Abstract read
In one paragraph

Article in International journal of psychology : Journal international de psychologie, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. The Effects of Violent Video Game Characters' Race on Implicit and Explicit Racial Attitudes.International journal of psychology : Journal international de psychologie · 2026
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Tailson Evangelista MarianoCatholic University of Pernambuco, Recife, Brazil.ORCID https://orcid.org/0000-0001-6716-0250
Victoria da Costa PermanCatholic University of Pernambuco, Recife, Brazil.ORCID https://orcid.org/0009-0006-1418-6813
Carlos Eduardo PimentelFederal University of Paraíba, João Pessoa, Brazil.ORCID https://orcid.org/0000-0003-3894-5790
Isabella Leandra Silva SantosFederal University of Paraíba, João Pessoa, Brazil.ORCID https://orcid.org/0000-0002-6525-3733
Cícero Roberto PereiraUniversity of Lisbon, Lisbon, Portugal.ORCID https://orcid.org/0000-0003-3406-3985

Funding

FACEPE-Fundação de Amparo à Ciência e Tecnologia do Estado de Pernambuco BIC-1225-7.07/24FASA-Fundação Antônio dos Santos AbranchesFundação de Apoio à Pesquisa do Estado da Paraíba 48394.712.31837.31082021
6 · The paper itself

Abstract

This study investigates how racialized representations in violent video games influence implicit and explicit racial attitudes, and whether these effects are moderated by the player's racial identity. Grounded in the General Aggression Model and Evaluative Conditioning theory, 140 participants were randomly assigned to view a violent gameplay video featuring either a Black or a White character. Implicit attitudes were assessed using the Implicit Association Test, and explicit attitudes were measured with a biological racism scale. Results revealed a significant main effect of character race on implicit attitudes: participants exposed to the Black character showed stronger pro-White/anti-Black biases. Moderation analysis indicated that this effect was significant among White participants but not among Black participants. Conversely, Black participants exhibited a significant reduction in explicit racism after exposure to the violent Black character, whereas White participants showed no change. Although moderation effects were marginally significant, the crossover pattern suggests that ingroup identification and stereotype activation may operate in opposite directions depending on viewer identity. These findings advance understanding of media-induced racial bias and highlight the need for more inclusive character representations in interactive media. Implications for theory, game design, and media literacy are discussed.

Indexed as

AttitudeRacismVideo GamesViolenceAdolescentAdultAggressionBlack PeopleFemaleHumansMaleSocial IdentificationWhite PeopleYoung Adultimplicit attitudesingroup identificationracial biasstereotype activationvideo games

Identifiers

PMID41456309
PMCPMC12744893

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.