ArticleScientific reports2025
Immersive experience in virtual reality gamification teaching: analysis of the mediating effect on educational learning outcomes.
Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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Abstract
The deep integration of virtual reality (VR) technology and education is driving structural changes in teaching paradigms. This study systematically explored the immersion mechanism and educational effects in VR gamification teaching scenarios through a mixed experimental design, and constructed a sample database comprising 720 participants. The research found that the technical threshold for imparting high-complexity knowledge requires a frame rate of ≥ 90FPS and a latency of ≤ 60ms, while creative tasks can achieve an operational accuracy rate of over 85% with moderate rendering quality. The dynamic task complexity adjustment algorithm and multimodal collaboration toolkit proposed in the study effectively balance the interference of hardware performance differences on the learning curve, enabling the experimental group to achieve an operational accuracy rate of 89.5% and a technical adaptability rate of 94.5% in virtual surgery training scenarios. The study breaks through the traditional linear analysis paradigm, establishes a nonlinear coupling law between technical performance parameters and cognitive behavioral variables, and provides quantitative decision support for the standardized development of educational VR systems.
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