Evidence map›Paper›PMID 41440771›Full record

ArticleJournal of eye movement research2025

Robust Camera-Based Eye-Tracking Method Allowing Head Movements and Its Application in User Experience Research.

He Zhang, Lu Yin

Abstract read
In one paragraph

Article in Journal of eye movement research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

He ZhangSchool of Art and Design, Wuhan University of Technology, Wuhan 430070, China.
Lu YinSchool of Design, Hunan University, Changsha 410082, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Eye-tracking for user experience analysis has traditionally relied on dedicated hardware, which is often costly and imposes restrictive operating conditions. As an alternative, solutions utilizing ordinary webcams have attracted significant interest due to their affordability and ease of use. However, a major limitation persists in these vision-based methods: sensitivity to head movements. Therefore, users are often required to maintain a rigid head position, leading to discomfort and potentially skewed results. To address this challenge, this paper proposes a robust eye-tracking methodology designed to accommodate head motion. Our core technique involves mapping the displacement of the pupil center from a dynamically updated reference point to estimate the gaze point. When head movement is detected, the system recalculates the head-pointing coordinate using estimated head pose and user-to-screen distance. This new head position and the corresponding pupil center are then established as the fresh benchmark for subsequent gaze point estimation, creating a continuous and adaptive correction loop. We conducted accuracy tests with 22 participants. The results demonstrate that our method surpasses the performance of many current methods, achieving mean gaze errors of 1.13 and 1.37 degrees in two testing modes. Further validation in a smooth pursuit task confirmed its efficacy in dynamic scenarios. Finally, we applied the method in a real-world gaming context, successfully extracting fixation counts and gaze heatmaps to analyze visual behavior and UX across different game modes, thereby verifying its practical utility.

Indexed as

camera-based eye-trackinggaze point estimationhead movementhead-pointinguser experience analysis

Identifiers

PMID41440771
PMCPMC12734114

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.