Evidence map›Paper›PMID 41436548›Full record

ArticleScientific reports2025

Multi-agent reinforcement learning driven resource game optimization for network slicing in MEC-enabled HetNets.

Kai Mao

Abstract read
In one paragraph

Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

1 author.

Kai MaoCollege of Artificial Intelligence, Chongqing Technology and Business University, Chongqing, 400067, China. maokai@ctbu.edu.cn.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The convergence of Mobile Edge Computing (MEC) and network slicing technologies is critical to meet the diverse quality of service (QoS) requirements of 5G/6G.However,multi-tenancy (eMBB/uRLLC/mMTC) competition for resources in dynamic environments challenges traditional centralised allocation methods.In this paper, we propose a cooperative optimization framework for edge network slicing resources based on the fusion of multi-intelligence reinforcement learning (MARL) and evolutionary game theory (MARL-EGT).The framework models each slice tenant as an intelligent body with autonomous decision-making capability, which explores the optimal resource requesting strategy through interactive learning; meanwhile, evolutionary game dynamics is introduced to model the imitation, learning and evolution process of the slice population strategy, which guides the system to converge to an efficient evolutionary stable equilibrium (ESS).In order to cope with the problem of too large environment state space and intelligence coordination, a hierarchical attention mechanism and a credit-based contribution evaluation algorithm are innovatively designed to significantly improve the learning efficiency and convergence speed. In simulation experiments, under the MEC scenario constructed based on real data, the MARL-EGT scheme significantly outperforms benchmark methods such as federated reinforcement learning (FRL) and non-cooperative gaming (NCG) in terms of key metrics, such as total system utility, slicing SLA satisfaction rate, and resource utilization, and demonstrates superior dynamic environment adaptability, which provides large-scale, intelligent edge network slicing resource management new ideas.

Indexed as

Evolutionary game theory (EGT)Intelligent optimizationMobile edge computing (MEC)Multi-intelligence reinforcement learning (MARL)Network slicingQuality of service (QoS)Resource allocation

Identifiers

PMID41436548
PMCPMC12830975

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.