ArticleMedEdPORTAL : the journal of teaching and learning resources2025
Pathogen Pursuit: A Gamified Format to Learn Infectious Diseases and Antimicrobial Stewardship for Medical Residents.
Article in MedEdPORTAL : the journal of teaching and learning resources, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
1 citing paper in PubMed.
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Corrections and comments
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Introduction: Game-based learning in medical education has emerged as a preferred format for learning complicated topics. At our institution, infectious diseases has been found to be a challenging topic for learners, making it important to find an engaging method to teach this topic. We designed a gamified approach to teach infectious disease management and antimicrobial stewardship for internal medicine resident education. Methods: In our gamified learning session, participants played a 60-120-minute game with the goal of treating various pathogens. Participants earned Antimicrobial cards, representing common antimicrobial treatments, by correctly answering challenging infectious disease questions, and then matched the Antimicrobial cards to Pathogen cards, to select appropriate treatments for each infectious disease pathogen or organism while also learning about antimicrobial stewardship. Participants completed a postgame assessment using a Likert scale to gauge satisfaction. Knowledge retention was assessed by a pre- and postgame five-question test. Results: Thirty residents participated in the session. Resident response to the game was positive, with many comments noting its engaging utility to learn such complicated topics. All participants Discussion: Our gamified session was received as an engaging way to learn about complex and complicated infectious disease treatment topics for residents. Our evaluation demonstrated participants were able to a recall information that was covered during the game.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.