ArticlePloS one2025
Research on the double-edged effect of intelligent algorithm recommendation on shaping college students' values and the path of collaborative governance.
Article in PloS one, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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Abstract
This study proposes a stochastic game model of value perception using a multi-agent reinforcement learning framework to address the double-edged influence of algorithmic recommendation systems on college students' values. With 73% of students trapped in algorithmic information cocoons and a 23% exposure rate to historical nihilism content on campus platforms, traditional governance methods such as keyword filtering and manual review are insufficient. To address this, we construct a 128-dimensional state space that integrates user personas, policy strength, and value similarity, and define a constrained action space to regulate recommendation weights. A dual-path evolution mechanism is introduced: one path driven by social practice diffuses red values through replication dynamics, while the other uses institutional deterrence to suppress harmful content. The model rigorously proves convergence to a Nash equilibrium with value similarity ≥0.8 when the deterrence factor equals 0.4. Empirical validation on 15,600 users and 12,340 content items, with cross-validation on 5,200 users, shows a 107% increase in value similarity and a 91% reduction in harmful content exposure. Consensus convergence time is reduced by 3.3 times. The results demonstrate the effectiveness and generalizability of this approach, offering a dynamic governance paradigm aligned with national algorithm regulation strategies.
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