Evidence map›Paper›PMID 41384807›Full record

ArticleJMIR serious games2025

Development and Evaluation of a Monocular Camera-Based Mobile Exergame for at-Home Intervention in Individuals at High Risk of Type 2 Diabetes: Randomized Controlled Trial.

Jianan Zhao, Dian Zhu, Yanan Wang, Yaqin Xia, Zeshi Zhu, Jihong Yu

Abstract read
In one paragraph

Article in JMIR serious games, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

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No citing paper in PubMed yet.

4 · The record

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PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Jianan ZhaoCollege of Fashion and Design, Donghua University, East Yanan Road 1882, Shanghai, 200240, China, 86 18200484800.ORCID http://orcid.org/0000-0003-4105-1683
Dian ZhuSchool of Design, Shanghai Jiao Tong University, Shanghai, China.ORCID http://orcid.org/0000-0002-1710-6659
Yanan WangCollege of Fashion and Design, Donghua University, East Yanan Road 1882, Shanghai, 200240, China, 86 18200484800.ORCID http://orcid.org/0000-0001-9053-3270
Yaqin XiaCollege of Fashion and Design, Donghua University, East Yanan Road 1882, Shanghai, 200240, China, 86 18200484800.ORCID http://orcid.org/0009-0006-3754-4863
Zeshi ZhuSchool of Design, Shanghai Jiao Tong University, Shanghai, China.ORCID http://orcid.org/0009-0007-5655-2102
Jihong YuCollege of Fashion and Design, Donghua University, East Yanan Road 1882, Shanghai, 200240, China, 86 18200484800.ORCID http://orcid.org/0009-0001-4273-370X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Exergames have emerged as effective interventions for promoting physical activity and preventing type 2 diabetes (T2D). Kinect-based exergames have demonstrated improvements in exercise adherence and health outcomes, but their high cost and reliance on specialized hardware hinder widespread home-based adoption. Recent advances in computer vision now enable monocular camera-based systems, offering a potentially cost-effective and scalable alternative for promoting physical activity at home. Objective: This study aimed to evaluate the feasibility and user experience of monocular camera-based exergames as a home-based intervention for individuals at risk for T2D. Methods: Forty-five community-dwelling individuals at high risk for T2D (mean age 47.12, SD 6.92 years) were recruited and randomized into three groups (n=15 each): (1) control group (traditional offline exercise), (2) Kinect group (Kinect-based exergame), and (3) monocular group (monocular camera-based exergame). Participants engaged in a 10-minute intervention once per week for 7 weeks. Data were collected at 3 time points: baseline (exercise performance: heart rate and perceived fatigue), postintervention (exercise performance and user experience, including game experience and intrinsic motivation), and follow-up (user engagement and qualitative feedback). One-way ANOVA was used for data analysis. Results: Exercise performance was comparable across all groups, with no significant differences in heart rate (P=.76) or fatigue levels (P=.25). However, participants in the monocular group reported significantly lower fatigue than those in the control group (P=.04). Intrinsic motivation was significantly higher in both the Kinect (mean 35.13, SD 3.20) and monocular (mean 34.00, SD 4.41) groups than in the control group (mean 26.06, SD 1.87; P<.001), with no significant difference between the 2 exergame groups (P=.44). While most user experience measures showed no significant differences, the monocular group reported a higher perceived challenge (mean 3.45, SD 0.51) than the Kinect group (mean 2.96, SD 0.39; P=.09). Additionally, the monocular group exhibited higher engagement, as evidenced by more frequent use, fewer challenges, and a greater intention to continue using the system. Conclusions: Monocular camera-based exergame is a feasible and effective solution for promoting physical activity in individuals at risk for T2D. It offers motivational and experiential benefits similar to Kinect-based systems but requires less costly and more accessible equipment. These findings suggest that monocular systems have strong potential as scalable tools for home-based chronic disease prevention.

Indexed as

disease preventionexergamesgamificationmonocular cameratype 2 diabetes

Identifiers

PMID41384807
PMCPMC12699957

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.