Evidence map›Paper›PMID 41366513›Full record

ArticleBMC psychology2025

Gaming onset and engagement among university students: a question of mismanaged emotions?

Júlia Gisbert-Pérez, Manuel Martí-Vilar, Guillermo M Chans, Laura Badenes-Ribera

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Article in BMC psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

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2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

4 authors.

Júlia Gisbert-PérezDepartment of Methodology of Behavioral Sciences, Faculty of Psychology and Speech Therapy, Universitat de València, Valencia, 46010, Spain.
Manuel Martí-VilarDepartment of Basic Psychology, Faculty of Psychology and Speech Therapy, Universitat de València, Valencia, 46010, Spain.
Guillermo M ChansInstitute for the Future of Education, Tecnologico de Monterrey, Monterrey, 64700, Mexico. guillermo.chans@tec.mx.
Laura Badenes-RiberaDepartment of Methodology of Behavioral Sciences, Faculty of Psychology and Speech Therapy, Universitat de València, Valencia, 46010, Spain.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundGaming and associated psychological concerns have become increasingly prevalent among young adults in Latin America. However, little is known about the psychosocial factors that distinguish current, former, and non-gamers in this population.

methodsA cross-sectional survey design was used with a convenience sample of 1,318 university students in Mexico (M

resultsSignificant differences were found across the three gamer profiles, particularly between current gamers and the other groups. Current gamers were more likely to be male and exhibited lower levels of emotional intelligence and prosocial behavior. Sex was the only significant predictor of gaming onset, with males being approximately eight times more likely to begin gaming (OR = 8.08, 95% CI [5.61, 11.64]). Maintenance of gaming was associated with being male (OR = 1.57, 95% CI [1.22, 2.02]) and having lower emotional awareness (OR = 0.95, 95% CI [0.92, 0.97]). Being a current gamer was significantly predicted by male sex (OR = 9.67, 95% CI [6.61, 14.15]) and lower emotional intelligence (OR = 0.98, 95% CI [0.97, 0.99]).

conclusionsThese findings highlight distinct emotional and sociodemographic profiles among current and former gamers. They suggest that emotional intelligence, particularly emotional awareness, may play a key role in maintaining gaming behavior. The results have potential implications for designing targeted prevention strategies for gaming disorder among university students.

Indexed as

Emotional IntelligenceEmotionsSocial BehaviorStudentsVideo GamesAdolescentAdultCross-Sectional StudiesFemaleHumansMaleMexicoSex FactorsSocial SupportUniversitiesYoung AdultDifferencesEmotional intelligenceGamingHigher educationInnovational educationSexUniversity

Identifiers

PMID41366513
PMCPMC12690864

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