ArticleScientific data2025
A Multidimensional Dataset of Student Gaming Behavior and Academic Correlates in Bangladesh.
Article in Scientific data, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 1 paper.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
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Who cites it
1 citing paper in PubMed.
- A Multidimensional Dataset of Student Gaming Behavior and Academic Correlates in Bangladesh.Scientific data · 2025Article
Corrections and comments
- Erratum issued
Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
In response to the growing interest in gaming behaviors and their societal implications, particularly in the Global South, we present a dataset documenting gaming habits among university students in Bangladesh. This initiative supports exploratory research on gaming engagement, including potential links to education, social dynamics, and self-reported well-being. The dataset captures behavioral patterns inspired by themes in the World Health Organization's discussions on gaming health, while prioritizing cultural relevance for low-resource settings. By sharing this resource, we aim to advance understanding of gaming practices in socioeconomically diverse populations and encourage context-sensitive strategies to support balanced gaming habits. Researchers are cautioned that this dataset does not include clinical diagnostic tools for Internet Gaming Disorder (IGD) and should not be used to infer pathology.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.