Evidence map›Paper›PMID 41346527›Full record

ArticleFrontiers in psychology2025

Two "faces" of e-sports players: the relationship between facial width-to-height ratio and aggressive behavior in the virtual world.

Zhengda Xu, Xiaohan Li, Song Lin

Abstract read
In one paragraph

Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Zhengda XuBusiness School, Beijing Technology and Business University, Beijing, China.
Xiaohan LiBusiness School, Central University of Finance and Economics, Beijing, China.
Song LinBusiness School, Central University of Finance and Economics, Beijing, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: The growing literature has emphasized the role of facial structures in affecting human behavioral tendencies, particularly the debate on whether a person's facial width-to-height ratio (fWHR) influences their aggressive behavior. The development of the digital economy and e-sports-where players use virtual characters rather than engaging in physical fighting-provides a new research context. We aimed to explore the role of the fWHR of players, and the similarity to their virtual characters, in predicting aggressive behavior. Methods: We utilized archival data from 954 professional Results: We present evidence that e-sports players' fWHR is not significantly associated with their aggressive behavior in the virtual world. However, we found that players performed more aggressively when their real face was more similar to their virtual character's face. Discussion: Our studies extend the boundary of fWHR and aggressive behavior research in the digital era.

Indexed as

aggressive behaviore-sportsfacial featuresvirtual charactersvirtual identity

Identifiers

PMID41346527
PMCPMC12672536

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.