ArticleFrontiers in psychology2025
Two "faces" of e-sports players: the relationship between facial width-to-height ratio and aggressive behavior in the virtual world.
Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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Abstract
Introduction: The growing literature has emphasized the role of facial structures in affecting human behavioral tendencies, particularly the debate on whether a person's facial width-to-height ratio (fWHR) influences their aggressive behavior. The development of the digital economy and e-sports-where players use virtual characters rather than engaging in physical fighting-provides a new research context. We aimed to explore the role of the fWHR of players, and the similarity to their virtual characters, in predicting aggressive behavior. Methods: We utilized archival data from 954 professional Results: We present evidence that e-sports players' fWHR is not significantly associated with their aggressive behavior in the virtual world. However, we found that players performed more aggressively when their real face was more similar to their virtual character's face. Discussion: Our studies extend the boundary of fWHR and aggressive behavior research in the digital era.
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