Evidence map›Paper›PMID 41343519›Full record

ArticlePloS one2025

Advances in deep reinforcement learning enable better predictions of human behavior in time-continuous tasks.

Sabine Haberland, Hannes Ruge, Holger Frimmel

Abstract read
In one paragraph

Article in PloS one, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Sabine HaberlandInstitut of General Psychology, TUD Dresden University of Technology, Dresden, Germany.ORCID https://orcid.org/0009-0001-4895-0326
Hannes RugeInstitut of General Psychology, TUD Dresden University of Technology, Dresden, Germany.
Holger FrimmelInstitut of General Psychology, TUD Dresden University of Technology, Dresden, Germany.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Humans have to respond to everyday tasks with goal-directed actions in complex and time-continuous environments. However, modeling human behavior in such environments has been challenging. Deep Q-networks (DQNs), an application of deep learning used in reinforcement learning (RL), enable the investigation of how humans transform high-dimensional, time-continuous visual stimuli into appropriate motor responses. While recent advances in DQNs have led to significant performance improvements, it has remained unclear whether these advancements translate into improved modeling of human behavior. Here, we recorded motor responses in human participants (N = 23) while playing three distinct arcade games. We used stimulus features generated by a DQN as predictors for human data by fitting the DQN's response probabilities to human motor responses using a linear model. We hypothesized that advancements in RL models would lead to better prediction of human motor responses. Therefore, we used features from two recently developed DQN models (Ape-X and SEED) and a third baseline DQN to compare prediction accuracy. Compared to the baseline DQN, Ape-X and SEED involved additional structures, such as dueling and double Q-learning, and a long short-term memory, which considerably improved their performances when playing arcade games. Since the experimental tasks were time-continuous, we also analyzed the effect of temporal resolution on prediction accuracy by smoothing the model and human data to varying degrees. We found that all three models predict human behavior significantly above chance level. SEED, the most complex model, outperformed the others in prediction accuracy of human behavior across all three games. These results suggest that advances in deep RL can improve our capability to model human behavior in complex, time-continuous experimental tasks at a fine-grained temporal scale, thereby opening an interesting avenue for future research that complements the conventional experimental approach, characterized by its trial structure and use of low-dimensional stimuli.

Indexed as

Deep LearningReinforcement, PsychologyAdultFemaleHumansMalePsychomotor PerformanceReinforcement Machine LearningYoung Adult

Identifiers

PMID41343519
PMCPMC12677501

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.