Evidence map›Paper›PMID 41341243›Full record

ReviewJMIR neurotechnology2024

Technology-Enabled Recreation and Leisure Programs and Activities for Older Adults With Cognitive Impairment: Rapid Scoping Review.

Kristina Marie Kokorelias, Josephine McMurray, Charlene Chu, Arlene Astell, Alisa Grigorovich, Pia Kontos, Jessica Babineau, Jessica Bytautas, Ashley Ahuja, Andrea Iaboni

Abstract readReview
In one paragraph

Review in JMIR neurotechnology, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Article
  2. Article
  3. Article
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Kristina Marie KokoreliasDivision of Geriatric Medicine, Department of Medicine Sinai Health System and University Health Network Toronto, ON Canada.ORCID https://orcid.org/0000-0002-1277-472X
Josephine McMurrayLazaridis School of Business & Economics/Community Health Wilfred Laurier University Waterloo, ON Canada.ORCID https://orcid.org/0000-0002-5607-3781
Charlene ChuRehabilitation Sciences Institute Temerty Faculty of Medicine University of Toronto Toronto, ON Canada.ORCID https://orcid.org/0000-0002-0333-7210
Arlene AstellDepartment of Occupational Science & Occupational Therapy Temerty Faculty of Medicine University of Toronto Toronto, ON Canada.ORCID https://orcid.org/0000-0002-6822-9472
Alisa GrigorovichKITE Research Institute, Toronto Rehabilitation Institute - University Health Network Toronto, ON Canada.ORCID https://orcid.org/0000-0001-5363-7396
Pia KontosRehabilitation Sciences Institute Temerty Faculty of Medicine University of Toronto Toronto, ON Canada.ORCID https://orcid.org/0000-0002-8893-2544
Jessica BabineauKITE Research Institute, Toronto Rehabilitation Institute - University Health Network Toronto, ON Canada.ORCID https://orcid.org/0000-0002-4770-0579
Jessica BytautasKITE Research Institute, Toronto Rehabilitation Institute - University Health Network Toronto, ON Canada.ORCID https://orcid.org/0000-0002-7931-2036
Ashley AhujaLawrence S. Bloomberg Faculty of Nursing University of Toronto Toronto, ON Canada.ORCID https://orcid.org/0000-0002-7348-7708
Andrea IaboniRehabilitation Sciences Institute Temerty Faculty of Medicine University of Toronto Toronto, ON Canada.ORCID https://orcid.org/0000-0003-4268-6832

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Recreational and leisure activities significantly contribute to the well-being of older adults, positively impacting physical, cognitive, and mental health. However, limited mobility and cognitive decline often impede access to these activities, particularly for individuals living with dementia. With the increasing availability of digital technologies, there is a rising interest in using technology to deliver recreation and leisure activities for cognitively impaired individuals, acknowledging its potential to provide diverse experiences. The COVID-19 pandemic further highlighted the need for virtual program delivery, especially for individuals in long-term care settings, leading to the development of tools like the Dementia Isolation Toolkit aimed at supporting compassionate isolation. To better support future implementations of the DIT, our rapid scoping review explores evidence-based, technology-enabled recreation programs for older adults with cognitive impairments, which promote well-being. Objective: We conducted a rapid scoping review of published peer-reviewed literature to answer the following research question: What recreation and leisure programs or activities are being delivered using technology to adults living with dementia or another form of cognitive impairment? Methods: In total, 6 databases were searched by an Information Specialist. Single reviewers performed title or abstract review, full-text screening, data extraction, and study characteristic summarization. Results: A total of 92 documents representing 94 studies were identified. The review identified a variety of technology-enabled delivery methods, including robots, gaming consoles, tablets, televisions, and computers, used to engage participants in recreational and leisure activities. These technologies impacted mood, cognition, functional activity, and overall well-being among older adults with cognitive impairments. Activities for socializing were the most common, leveraging technologies such as social robots and virtual companions, while relaxation methods used virtual reality and digital reminiscence therapy. However, challenges included technological complexity and potential distress during reminiscing activities, prompting recommendations for diversified research settings, and increased sample sizes to comprehensively understand technology's impact on leisure among this demographic. Conclusions: The findings suggest that technology-enabled recreational activities, such as socializing, relaxation and self-awareness activities, music and dance, exergaming, and art, can positively impact the mood and overall well-being of older adults with cognitive impairment. Future research should embrace a more inclusive approach, integrating design, diverse settings, and a broader sample of older adults to develop technology-driven leisure activities tailored to their unique needs and promote their effective use.

Indexed as

ageingagingAlzheimercognitivedementiadigital healthelderelderlygeriatricgeriatricsgerontechnologygerontologyhobbieshobbyknowledge synthesisleisureMCIolder adultolder adultsolder peopleolder personrapid reviewrapid reviewsrecreationrecreationalreview methodologyreview methodsscopingscoping reviewsynthesessynthesistechnology

Identifiers

PMID41341243
PMCPMC12671325

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.