Evidence map›Paper›PMID 41339919›Full record

ArticleBMC psychology2025

User snowball effect: word-of-mouth communication mechanism on console games.

Weipeng Huang, Lin Dai, Gengan Wu, Jingjing Liu, Anqi Jiang

Abstract read
In one paragraph

Article in BMC psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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2 · The registry

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3 · Its place in the literature

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No citing paper in PubMed yet.

4 · The record

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5 · Who and what money

Authors and funding

5 authors.

Weipeng HuangCenter for Tender and Procurement Management, Huaqiao University, Quanzhou, China.
Lin DaiBusiness School, Huaqiao University, Quanzhou, China.
Gengan WuCollege of Tourism, Huaqiao University, Quanzhou, China. wga0220@163.com.
Jingjing LiuInternational School, Huaqiao University, Quanzhou, China. 1009585591@qq.com.
Anqi JiangCollege of Tourism, Huaqiao University, Quanzhou, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe console gaming industry's growth highlights the need to better understand player behavior and community engagement mechanisms. However, existing research has not fully elucidated the specific pathways and psychological factors that influence the word-of-mouth (WOM) communication process within the console gaming environment. This study fills the gap in understanding how console gamers' word-of-mouth evolves through self-reinforcing communication stages.

methodsA structured quantitative approach was employed, with a focus on a comprehensive survey design that gathered 424 valid responses from avid console gamers. Utilizing structural equation modeling (SEM), we analyzed the data to test our theoretical model, which delineates the communication pathways and psychological factors underlying the WOM snowball effect.

resultsOur findings reveal a three-phase WOM snowball effect in console gaming, characterized by stages of acceptance, resonance, and communication. These phases correspond to the pre-, during, and post-gameplay periods. WOM acceptance indirectly influences further WOM communication through game attractiveness, pleasure arousal, and value perception. Moreover, game exposure positively moderates the relationship between WOM acceptance and both game attractiveness and user pleasure arousal.

conclusionThis study establishes a theoretical model for the WOM snowball effect in console gaming, highlighting the self-reinforcing nature of user communication. The results provide practical insights for game companies to design resonant marketing strategies that stimulate organic sharing and enhance brand influence.

Indexed as

CommunicationVideo GamesAdolescentAdultFemaleHumansMalePleasureSurveys and QuestionnairesYoung AdultConsole gameConsumer behaviorSnowball effectWord-of-mouth communication

Identifiers

PMID41339919
PMCPMC12797396

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.