Evidence map›Paper›PMID 41339733›Full record

ArticleScientific reports2025

Narrative-driven virtual reality serious game to support type 1 diabetes self-management in children.

Hanfei Gu, Nadia Diyana Binti Mohd Muhaiyuddin, Nassiriah Binti Shaari

Abstract read
In one paragraph

Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
  2. Article
  3. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Hanfei GuSchool of Multimedia Technology and Communication, Universiti Utara Malaysia, 06010, Sintok, Bukit Kayu Hitam, Kedah, Malaysia. ghf784623@163.com.
Nadia Diyana Binti Mohd MuhaiyuddinSchool of Multimedia Technology and Communication, Universiti Utara Malaysia, 06010, Sintok, Bukit Kayu Hitam, Kedah, Malaysia.
Nassiriah Binti ShaariSchool of Multimedia Technology and Communication, Universiti Utara Malaysia, 06010, Sintok, Bukit Kayu Hitam, Kedah, Malaysia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Supporting type 1 diabetes (T1D) self-management in young children remains a major challenge. Traditional education often fails to sustain attention or meet developmental needs. This study introduces Tangbao Superman Transformation, a narrative-driven virtual reality (VR) serious game developed through participatory Human-Computer Interaction (HCI) methods, to enhance pediatric T1D self-management. A four-week single-group pre-post feasibility study was conducted with 54 children aged 4-9 years recruited from four pediatric hospitals in eastern China. The intervention translated the Chinese Diabetes Society's seven-domain (CDS-7) framework into VR modules co-designed with children, parents, and clinicians. Quantitative measures included the Self-Management Scale for T1D Children (SMS-T1DC), the System Usability Scale for Children (SUS-C), and an Engagement and Motivation Questionnaire (EMQ). Attendance logs and field notes documented adherence and safety, while semi-structured interviews with children, parents, and providers provided qualitative insights. Children showed significant improvements across all seven self-management domains (p < 0.001; Cohen's d = 0.78-1.27). Usability was rated as excellent (SUS-C = 86/100), engagement was high (95% session completion), and qualitative findings highlighted reduced resistance, increased confidence, and application of strategies in daily routines. This feasibility study provides preliminary evidence that participatory, narrative-driven VR interventions can enhance pediatric T1D self-management. However, the absence of a control group, short intervention duration, lack of biomedical endpoints, and sample homogeneity limit generalizability. Future trials should incorporate active comparators (traditional teaching or mobile apps), biomedical outcomes, multi-center recruitment, and long-term validation to establish incremental efficacy and scalability.

Indexed as

Diabetes Mellitus, Type 1Self-ManagementVideo GamesVirtual RealityChildChild, PreschoolChinaFeasibility StudiesFemaleHumansMaleNarrationParentsSurveys and QuestionnairesChildrenDigital healthHuman–computer interaction (HCI)Participatory designSelf-managementSerious gamesType 1 diabetes (T1D)Virtual reality (VR)

Identifiers

PMID41339733
PMCPMC12775479

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.