Evidence map›Paper›PMID 41325437›Full record

Trial reportPsychotherapy and psychosomatics2026

An Automated Virtual Reality Cognitive-Behavioural Preventive Intervention for Adults with Agoraphobic Symptoms: A Randomized Controlled Trial of Adapted gameChange in Hong Kong.

Amy T Y Chan, Amanda C M Li, Alan C Y Tong, Daniel Freeman, Yi Mien Koh, Winnie W S Mak

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in Psychotherapy and psychosomatics, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Amy T Y ChanDepartment of Psychology, The Chinese University of Hong Kong, Shatin, Hong Kong, China.
Amanda C M LiDepartment of Psychology, The Chinese University of Hong Kong, Shatin, Hong Kong, China.
Alan C Y TongDepartment of Psychology, The Chinese University of Hong Kong, Shatin, Hong Kong, China.
Daniel FreemanDepartment of Experimental Psychology, University of Oxford, Oxford, UK.
Yi Mien KohAXA Asia, Hong Kong, Hong Kong, China.
Winnie W S MakDepartment of Psychology, The Chinese University of Hong Kong, Shatin, Hong Kong, China, wwsmak@cuhk.edu.hk.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

<p>Introduction: Agoraphobic avoidance, fear of situations that seem hard to escape, is common across mental disorders and often remains untreated due to stigma and limited service access. Automated virtual reality (VR) exposure therapy offers a scalable alternative by enabling safe, guided simulations of feared situations. This randomized controlled trial evaluated the efficacy of a culturally adapted version of gameChange VR for reducing agoraphobic avoidance among adults in Hong Kong without psychiatric diagnoses.

methods272 participants were randomly assigned to either a three-session VR intervention (n = 146) or a waitlist control condition (n = 126). Assessments were conducted at baseline, 3-week, and 1-month follow-ups. Compared to the control condition, participants in the VR intervention condition showed significant reductions in the primary outcome of agoraphobic avoidance (Cohen's d = 0.89), and all the secondary outcomes of agoraphobic distress (d = 1.0), social anxiety (d = 0.91), fear of negative evaluation (d = 0.68), generalized anxiety (d = 0.50), depressive symptoms (d = 0.67), and functional impairment (d = 0.85) at 3 weeks.

resultsSignificant group differences for all outcomes remained at the 1-month follow-up. Higher baseline levels of agoraphobic symptoms were associated with larger improvements in agoraphobic avoidance.

conclusionThese findings suggest that the automated VR intervention is effective in reducing agoraphobic symptoms in non-clinical populations and appears to be a scalable treatment in Asia where stigma is strong. Future studies could include longer follow-ups and address pandemic-related confounds on avoidance behaviours. </p>.

Indexed as

AgoraphobiaCognitive Behavioral TherapyVirtual Reality Exposure TherapyAdultFearFemaleGeneralized Anxiety DisorderHong KongHumansMaleMiddle AgedTreatment OutcomeVirtual RealityYoung AdultAgoraphobic avoidanceAutomated virtual realitygameChangePreventionRandomized controlled trialSocial anxiety

Identifiers

PMID41325437
PMCPMC12707874

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.