Evidence map›Paper›PMID 41323863›Full record

ArticleFrontiers in sports and active living2025

Exploring perceptual differences and constraints in esports among American university students.

Xianhua Luo, Li Chen, Juan Chang, Yong Yang, Seoyeon Lee

Abstract read
In one paragraph

Article in Frontiers in sports and active living, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

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2 · The registry

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3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Xianhua LuoAlfred Lerner College of Business & Economics, University of Delaware, Newark, DE, United States.
Li ChenDepartment of Sport Management, Delaware State University, Dover, DE, United States.
Juan ChangDepartment of Physical Education, Hunan Normal University, Changsha, Hunan, China.
Yong YangDepartment of Physical Education, Changsha University, Changsha, Hunan, China.
Seoyeon LeeDepartment of Education, Kyungsung University, Busan, Republic of Korea.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Esports have become a popular competitive gaming and intramural activity in higher education institutions. This study explores perceptual differences and constraints in Esports among American university students. 590 university students completed the Profile of Esports Perception-pre-validated questionnaire of five perceptual factors, namely attraction, economics, recognition, socialisation, and technicity. Multivariate analysis of variance and analysis of variance were utilised to assess the significant perceptual differences in Esports. Results revealed that recognition and socialisation were the lowest and highest scoring factors among the five perceptual factors, respectively. Findings indicated significant differences between male and female students, as well as sports players and non-players across attraction, economics, socialisation, recognition, and technicity. Significant differences were also observed in subgroups gender, playing status, and years played with respect to the negative factor of constraints. The findings may prove valuable to administrators of higher education institutions in understanding the opportunities and challenges of Esports.

Indexed as

American university studentscollegiate esportsconstraintsfactorsperceptual differences

Identifiers

PMID41323863
PMCPMC12660228

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.