Evidence map›Paper›PMID 41322085›Full record

ArticleDigital biomarkers

Game-Based Cognitive Aging Assessment: Toward a Digital Biomarker of Cognitive Health.

Benny Markovitch, Panos Markopoulos, Max V Birk

Abstract read
In one paragraph

Article in Digital biomarkers. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

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5 · Who and what money

Authors and funding

3 authors.

Benny MarkovitchHuman Technology Interaction, Eindhoven University of Technology, Eindhoven, The Netherlands.
Panos MarkopoulosIndustrial Design, Eindhoven University of Technology, Eindhoven, The Netherlands.
Max V BirkHuman Technology Interaction, Eindhoven University of Technology, Eindhoven, The Netherlands.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Cognitive performance declines with age and predicts important life outcomes, making it a promising - yet underutilized - biomarker of aging. In this study, we aimed to establish the feasibility and value of game-based digital biomarkers of cognitive aging using data from a home-based cognitive assessment game. Methods: Participants ( Results: The best-performing model, stacked ensemble from the automated machine learning framework AutoGluon, predicted out-of-sample chronological age with a mean absolute error of 6.97 years, a correlation of 0.626, and concordance of 0.698. No evidence of bias in predictive accuracy was found for gender or gaming identity. Prediction patterns and cognitive aging values met several expectations based on previous research: reduced cognitive aging in participants with self-reported ADHD, negative association between cognitive aging and gamer identity, and limited predictive differentiation under age 30. Findings regarding self-reported depression were inconclusive, though consistent with prior work. Conclusion: Game-based assessment can produce accessible digital biomarkers of cognitive aging that reflect meaningful individual differences. This approach enables scalable and low-burden cognitive aging assessment, with potential applications for early detection of cognitive decline, longitudinal tracking, and intervention evaluation.

Indexed as

Biomarkers of agingCognitive agingCognitive assessmentCognitive gamesGame-based digital biomarkers

Identifiers

PMID41322085
PMCPMC12659009

What OpenQuestion holds

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LicenceCC BY-NC
Read underepoch 390

Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.