Evidence map›Paper›PMID 41312123›Full record

ArticleFrontiers in rehabilitation sciences2025

Beyond the joystick: deep learning games for hand movement recovery.

Vrinda Acharya, Hirakjyoti Roy, Surekha Kamath, Aneesha Acharya K

Abstract read
In one paragraph

Article in Frontiers in rehabilitation sciences, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Vrinda AcharyaManipal School of Commerce and Economics, Manipal Academy of Higher Education, Manipal, India.
Hirakjyoti RoyDepartment of Instrumentation and Control Engineering, Manipal Institute of Technology, Manipal Academy of Higher Education (MAHE), Manipal, India.
Surekha KamathDepartment of Instrumentation and Control Engineering, Manipal Institute of Technology, Manipal Academy of Higher Education (MAHE), Manipal, India.
Aneesha Acharya KDepartment of Instrumentation and Control Engineering, Manipal Institute of Technology, Manipal Academy of Higher Education (MAHE), Manipal, India.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: This research explores the use of Deep Learning (DL) techniques for hand and gesture recognition to support hand rehabilitation programs. The primary objective is to enhance cognitive function and hand-eye coordination through gamified therapeutic exercises that track and respond to hand gestures in real time. Methods: Pre-trained Convolutional Neural Network (CNN) models were employed for hand recognition using Google's open-source MediaPipe Library. Four classic arcade games-Pong, Tetris, Fruit Ninja, and a Virtual Keyboard-were redeveloped as gesture-controlled rehabilitation tools within a web-based interface built using the Phaser.js framework. A score-based system was implemented to track user performance and progress. Usability was evaluated using the System Usability Scale (SUS), and statistical validation was performed with a one-sample Results: Data collected from 15 participants demonstrated consistent gesture recognition accuracy and stable game control performance. The SUS evaluation indicated favorable user responses, with usability scores exceeding the benchmark threshold, suggesting that participants found the system intuitive and engaging. Discussion: The study confirms the feasibility of using monocular camera-based computer vision for hand rehabilitation. Compared to existing low-cost rehabilitation tools, the proposed system provides an accessible, interactive, and affordable alternative. Integrating gesture recognition with gamified interfaces effectively supports dexterity recovery and motivates users through engaging gameplay. These findings establish a foundation for future development of AI-based rehabilitation platforms using standard camera devices.

Indexed as

cognitive functionconvolution neural networksdeep learninggesture recognitionhand rehabilitationhealth

Identifiers

PMID41312123
PMCPMC12647053

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.