ArticleEvolutionary human sciences2025
The cultural macroevolution of arcade video games: innovation, collaboration, and collapse.
Article in Evolutionary human sciences, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
2 citing papers in PubMed.
- EHS editorial 2025.Evolutionary human sciences · 2026Article
- Cultural evolution - of the arts.Evolutionary human sciences · 2026Article
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4 authors.
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Abstract
Arcade video games evolved in a constrained design space, following patterns of diversification, stabilisation, and collapse that mirror macroevolutionary processes. Despite their historical significance and detailed digital records, arcade games remain underexplored in cultural evolution research. Drawing on a dataset of 7,205 machines spanning four decades, we reconstruct the evolutionary trajectories of arcade niches using a multi-scale framework that integrates trait-level innovation, genre-level selection, and systemic constraints. We identify two contrasting dynamics: (1) resilient genres-such as Fighter and Driving-maintained long-term viability through innovation and collaboration networks, while (2) early Maze and Shooter subgenres collapsed due to imitation and weak collaboration. Morphospace analysis reveals how technological traits-specifically CPU speed and ROM size-co-evolved with gameplay complexity, shaping the viable design space. We argue that genres operated as evolving cultural-ecological units-structured niches that shaped trait evolution through reinforcement, constraint, and feedback. This multi-scale perspective positions arcade games as a rich model system for studying cultural macroevolution.
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