Evidence map›Paper›PMID 41305182›Full record

ArticleSensors (Basel, Switzerland)2025

IMAGINE Personalities: Augmenting Digital Character Workflows Using Motion Capture, Wearable Sensors, and Live Coding.

Dimitris Baltas, Anthie Kolokotroni, Katerina Malisova, Marina Stergiou, Giorgos Nikopoulos, Vilelmini Kalampratsidou, Alexandros Zarmakoupis, Martin Carle, Katerina El-Raheb, Iannis Zannos and 5 more

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

15 authors.

Dimitris BaltasDepartment of Product and Systems Design, University of the Aegean, 841 00 Syros, Greece.ORCID 0009-0008-6470-2518
Anthie KolokotroniDepartment of Product and Systems Design, University of the Aegean, 841 00 Syros, Greece.ORCID 0009-0009-4212-2544
Katerina MalisovaDepartment of Product and Systems Design, University of the Aegean, 841 00 Syros, Greece.ORCID 0000-0002-6815-0748
Marina StergiouDepartment of Product and Systems Design, University of the Aegean, 841 00 Syros, Greece.
Giorgos NikopoulosDepartment of Audio and Visual Arts, Ionian University, 491 00 Corfu, Greece.
Vilelmini KalampratsidouDepartment of Performing and Digital Arts, University of the Peloponnese, 211 00 Nafplio, Greece.
Alexandros ZarmakoupisDepartment of Performing and Digital Arts, University of the Peloponnese, 211 00 Nafplio, Greece.
Martin CarleDepartment of Audio and Visual Arts, Ionian University, 491 00 Corfu, Greece.ORCID 0009-0006-8002-1275
Katerina El-RahebDepartment of Performing and Digital Arts, University of the Peloponnese, 211 00 Nafplio, Greece.ORCID 0000-0002-3005-8081
Iannis ZannosDepartment of Audio and Visual Arts, Ionian University, 491 00 Corfu, Greece.
Lori KougioumtzianDepartment of Performing and Digital Arts, University of the Peloponnese, 211 00 Nafplio, Greece.ORCID 0000-0002-4526-3328
Anastasios TheodoropoulosDepartment of Performing and Digital Arts, University of the Peloponnese, 211 00 Nafplio, Greece.ORCID 0000-0002-0143-4228
Panagiotis KyriakoulakosDepartment of Product and Systems Design, University of the Aegean, 841 00 Syros, Greece.
Modestos StavrakisDepartment of Product and Systems Design, University of the Aegean, 841 00 Syros, Greece.ORCID 0000-0002-0694-6038
Spyros VosinakisDepartment of Product and Systems Design, University of the Aegean, 841 00 Syros, Greece.ORCID 0000-0003-1735-4297

Funding

HFRI -Greece 2.0 015668
6 · The paper itself

Abstract

This study examines how emerging sensor-based technologies can augment the personality expression of digital characters across multiple media. While digital animation and games have traditionally relied on movement to convey traits, the integration of motion capture, wearable biosensors, and live coding introduces new opportunities for dynamic, embodied character design. Drawing on the MONOLOVE saga, we developed four prototypes across animation, games, interactive performance, and interactive networked environments. Central to our approach is the Wheel of Personality model, a structured taxonomy that organizes expressive parameters into four categories: Character Structure, Motion-Action, Interaction, and Environment. Each prototype was designed to explore how these categories, mediated through sensor technologies, contribute to the perception of personality traits. An evaluation with 14 participants from diverse backgrounds employed questionnaires and interviews to assess the alignment between intended and perceived character traits. The results show that movement and interaction were consistently identified as the most influential cues, while the impact of environmental factors varied across media. Additional influences included narration and the personality of the audience, underscoring the interpretive nature of perception. We conclude that personality expression emerges from the interplay of multimodal cues and context, offering methodological insights and frameworks for designing expressive and emotionally resonant digital characters in trans-media productions.

Indexed as

Biosensing TechniquesPersonalityWearable Electronic DevicesAdultFemaleHumansMaleMotionMotion CaptureSurveys and QuestionnairesWorkflowYoung Adultanimationdigital charactersgamesinteractive medialive codingmotion capturepersonality expressiontransmedia workflowswearable sensors

Identifiers

PMID41305182
PMCPMC12656141

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.