Evidence map›Paper›PMID 41287031›Full record

ArticleAdvances in simulation (London, England)2025

Training communication skills in a multiuser medical virtual reality simulation: a qualitative, observational study.

Lotte Cools, Rani Van Schoors, Fien Depaepe, Eline Dancet, Nicolas Delvaux

Abstract read
In one paragraph

Article in Advances in simulation (London, England), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Lotte CoolsDepartment of Public Health and Primary Care, KU Leuven, Etienne Sabbelaan 53 bus 7700, Kortrijk, Belgium. lotte.cools@kuleuven.be.
Rani Van SchoorsCentre of Instructional Psychology and Technology, KU Leuven, Dekenstraat 2, Leuven, Belgium.
Fien DepaepeCentre of Instructional Psychology and Technology, KU Leuven, Dekenstraat 2, Leuven, Belgium.
Eline DancetDepartment of Public Health and Primary Care, KU Leuven, Kapucijnenvoer 7 blok g bus 7001, Leuven, Belgium.
Nicolas DelvauxDepartment of Public Health and Primary Care, KU Leuven, Etienne Sabbelaan 53 bus 7700, Kortrijk, Belgium.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundSimulation-based education is a well-established training technique in medical curricula, also for communication skills. Virtual reality (VR) technology can enhance this form of experience-based learning. How VR interacts with training communication skills for interpersonal and interprofessional medical encounters is, however, unclear. This study investigates how VR influences communication skills and behaviors in patient-student and team encounters in medical undergraduate simulations, in order to make recommendations for VR simulation-based communication skills training (CST).

methodsWe conducted a study with 22 third-year medical students completing a dyadic VR simulation (Smart Collaboration Tutor software). We coded communication skills and behaviors for team and patient-student communication in videorecorded VR simulations. We then analyzed communication patterns and finally developed themes for VR-mediated CST.

resultsOur findings revealed that students preferred the core communication skill of asking questions, informing, and thinking aloud as process communication skills in a VR simulation. Nonverbal and paraverbal behaviors were used with unclear intent. VR negatively impacted the focus of attention and flow of simulation-based communication skills training. DISCUSSION: Dyadic VR simulations tend to emphasize team and task-oriented communication. Its value for patient-student and relation-oriented communication is unclear. VR influenced conversational turn-taking by altering visual and auditory perceptions. Cognitive load was enhanced, potentially diverting attention from communication goals and observational focus.

conclusionMultiuser VR simulation shows certain possibilities for CST in medical undergraduate simulations. Recommendations on the contextual design of VR simulations, however, need to be taken into account to safeguard the focus of attention and flow of CST.

Indexed as

Core communication skillsInterpersonal communicationIntraprofessional communicationUndergraduates

Identifiers

PMID41287031
PMCPMC12642034

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LicenceCC BY
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.