Evidence map›Paper›PMID 41283922›Full record

ArticleJournal of behavioral addictions2025

Temporal distortion may mediate the association between problematic mobile gaming and delay discounting: An experimental study.

Da-I Huang, Ting-Hsi Chou, Chih-Chun Huang, Yun-Hsuan Chang, Chieh-Liang Huang, Mark D Griffiths, Marc N Potenza

Abstract read
In one paragraph

Article in Journal of behavioral addictions, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

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0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

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2 · The registry

The trial behind it

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3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

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5 · Who and what money

Authors and funding

7 authors.

Da-I Huang1Department of Psychology, Asia University, Taichung, Taiwan.
Ting-Hsi Chou1Department of Psychology, Asia University, Taichung, Taiwan.ORCID https://orcid.org/0000-0001-8052-1030
Chih-Chun Huang3Department of Psychiatry, National Cheng Kung University Hospital, Douliou Branch, Yunlin, Taiwan.ORCID https://orcid.org/0000-0002-4576-8908
Yun-Hsuan Chang5Institute of Gerontology, College of Medicine, National Cheng Kung University, Tainan, Taiwan.ORCID https://orcid.org/0000-0001-8662-2457
Chieh-Liang Huang10Department of Psychiatry, Tsaotun Psychiatric Center, Ministry of Health and Welfare, Nantou, Taiwan.ORCID https://orcid.org/0000-0003-0210-6602
Mark D Griffiths11International Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham, UK.ORCID https://orcid.org/0000-0001-8880-6524
Marc N Potenza12Department of Psychiatry and Child Study Center, Yale School of Medicine, New Haven, CT, USA.ORCID https://orcid.org/0000-0002-6323-1354

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Impulsivity and delay discounting are considered core components of addiction and are increasingly associated with problematic mobile gaming. However, the mechanisms underlying this association remain unclear. Emerging evidence suggests that altered time perception may contribute to impulsive decision-making in addictive behaviors. Therefore, the present study compared differences in time perception and delay discounting between problematic and non-problematic mobile gamers, and explored the mediating roles of impulsivity and time perception. Methods: A total of 98 participants were recruited via an online platform and completed a battery of assessments, including the Problematic Mobile Gaming Questionnaire (PMGQ), Barratt Impulsiveness Scale (BIS-11), a time perception task, and a Delay Discounting Task (DDT). Participants were categorized into two groups: problematic mobile gamers (PMGs; n = 21) and non-problematic mobile gamers (NPMGs; n = 77). Results: Compared to NPMGs, PMGs showed significantly higher levels of impulsivity, delay discounting (k), and a relative error rate of time perception in 60 s (Rer60). A parallel mediation analysis showed that PMGQ score significantly predicted BIS-11 and Rer60 (β = .44 and .41, p < .001). Rer60 marginally predicted delay discounting rate (β = .18, p = .09), whereas the BIS-11 score did not. The total indirect effect was significant (β = .01, 95% CI [.0018, .0148]), with Rer60 emerging as the primary mediator. Conclusion: The findings suggest that time perception distortion, rather than impulsivity, mediates the association between problematic mobile gaming and delay discounting.

Indexed as

Behavior, AddictiveDelay DiscountingImpulsive BehaviorInternet Addiction DisorderTime PerceptionVideo GamesAdolescentAdultFemaleHumansMaleYoung Adultdelay discountingimpulsivityproblematic mobile gamingtime perception

Identifiers

PMID41283922
PMCPMC12767600

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.