Evidence map›Paper›PMID 41278372›Full record

ArticleDigital health

Validation of the feasibility and usability of a mobile technology-based functional game to improve the cognitive function of community-dwelling older adults living with MCI.

Areum Han, Junhyoung Kim, YongSeop Kim, Sang Joon An, Sol Jung, Heeyong Choi, Hyo Jin Ju

Abstract read
In one paragraph

Article in Digital health. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Areum HanDepartment of Biomedical Big Data Convergence, College of Medicine, Catholic Kwandong University, Gangneung, Republic of Korea.ORCID https://orcid.org/0000-0002-3753-8547
Junhyoung KimDepartment of Health Behavior, School of Public Health, Texas A&M University, College Station, TX, USA.ORCID https://orcid.org/0000-0001-5366-0270
YongSeop KimDepartment of Occupational & Recreational Therapies, The University of Utah, Salt Lake City, UT, USA.ORCID https://orcid.org/0000-0001-5689-9340
Sang Joon AnThe Convergence Institute of Healthcare and Medical Science, Catholic Kwandong University International St Mary's Hospital, Incheon, Republic of Korea.ORCID https://orcid.org/0000-0002-6022-6058
Sol JungThe Convergence Institute of Healthcare and Medical Science, Catholic Kwandong University International St Mary's Hospital, Incheon, Republic of Korea.ORCID https://orcid.org/0009-0007-2787-6554
Heeyong ChoiDepartment of Biomedical Big Data Convergence, College of Medicine, Catholic Kwandong University, Gangneung, Republic of Korea.ORCID https://orcid.org/0000-0002-2362-7282
Hyo Jin JuThe Convergence Institute of Healthcare and Medical Science, Catholic Kwandong University International St Mary's Hospital, Incheon, Republic of Korea.ORCID https://orcid.org/0000-0002-1164-3621

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: With dementia cases increasing worldwide, the demand for creative and accessible strategies to support cognitive health in at-risk older populations has become urgent. Mobile applications offer a valuable method for promoting cognitive wellbeing, particularly for independently living older individuals with mild cognitive impairment (MCI). Objective: This preliminary study evaluated the feasibility and usability of a mobile-based cognitive training game among older Korean adults diagnosed with MCI. Methods: A single-arm experimental design was adopted with 40 participants aged 65 and above who met eligibility criteria on the Korean Mini-Mental State Examination (K-MMSE). Participants used the Descartes Care application three times a week for 12 weeks. Feasibility was assessed through changes in game scores and completion times, while usability was evaluated using participant satisfaction, efficiency, learnability, safety, and intention to reuse. Results: Thirty-eight participants completed the study. Significant improvements were observed in 69% (18 of 26) of mini-games for performance and efficiency ( Conclusions: Findings support the feasibility, safety, and acceptability of mobile technology-based cognitive training for older adults with MCI. This intervention shows promise as an accessible, engaging tool for cognitive health promotion. Future randomized controlled trials are needed to validate efficacy and assess long-term outcomes.

Indexed as

cognitive functiondigital interventionfeasibility studyMild cognitive impairment (MCI)mobile healthusability evaluation

Identifiers

PMID41278372
PMCPMC12639229

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.