ArticleFrontiers in sports and active living2025
Enhancing collision prediction in older adults via perceptual training in virtual reality emphasizing object expansion.
Article in Frontiers in sports and active living, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Introduction: The ability to predict collisions with moving objects declines with age, partly due to reduced sensitivity to object expansion cues. This study examined whether perceptual training specifically targeting object expansion improves collision prediction more effectively than repeated practice on an identical collision prediction task. Additionally, the study verified whether such training could be employed to improve prediction accuracy in a more realistic context, using a virtual road-crossing scenario. Methods: Twenty older adults (71.35 ± 6.04 years; 11 females) participated. All tasks were constructed in virtual reality (VR) from a first-person perspective. Pre- and post-evaluation sessions comprised three tasks: a) an interception task assessing collision prediction ability, b) a target-approach detection task assessing the sensitivity of object expansion, and c) a road-crossing task. Participants were randomly assigned to one of two training groups: (a) a time-to-contact (TTC) estimation group (TE-group) or (b) an interception task group (IC-group). For the TE-group, participants repeatedly performed a TTC estimation task within a VR environment setting to isolate object expansion cues. This was achieved by restricting other visual cues and limiting the target's motion to a head-on collision approach. In the IC-group, participants repeatedly performed the same interception task used in the evaluation session. Results and Discussion: The TE-group showed significant improvement in collision prediction compared to the IC-group, indicating that training focused on the perception of object expansion was more effective than simple repetition of its evaluation task. However, neither sensitivity to object expansion nor the accuracy of road-crossing decisions improved significantly, suggesting that other factors may have contributed to the observed improvement.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.