Evidence map›Paper›PMID 41261293›Full record

SynthesisResearch on child and adolescent psychopathology2025

Biofeedback-based Digital Games and Well-being in Childhood: A Systematic Review.

Morgan D Darabi, Sara P Silber, Rebecca Slotkin, Alyssa L Peechatka

Registry-linked trialAbstract readSystematic Review
In one paragraph

Synthesis in Research on child and adolescent psychopathology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07498881 (LasaiOn), which is not on this map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07498881 nanot yet recruitingnot on this mapstarted 2026, after this paper: background citation

LasaiOn: An Intervention Program to Reduce Emotional Distress

TypeinterventionalSponsorUniversity of the Basque Country (UPV/EHU)Ran2026 to 2028Enrolled200ConditionsAdultArmsLasaiON
3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Morgan D DarabiDepartment of Psychology, The Pennsylvania State University, 247 Moore Building, University Park, PA, 16802, United States of America. mdarabi@miami.edu.ORCID 0000-0003-2602-9074
Sara P SilberDepartment of Psychology, The Catholic University of America, Washington, DC, 20064, USA.
Rebecca SlotkinDepartment of Psychology, The Pennsylvania State University, 247 Moore Building, University Park, PA, 16802, United States of America.
Alyssa L PeechatkaDepartment of Psychology, The Pennsylvania State University, 247 Moore Building, University Park, PA, 16802, United States of America.

Funding

PREVENTION AND METHODOLOGY TRAINING (PAMT)T32DA017629 · NIDA · PENNSYLVANIA STATE UNIVERSITY-UNIV PARK · PI Eric D Claus, Rina D Eiden · 2005 to 2026
$9.5M
NRSA Training CoreTL1TR002016 · NCATS · PENNSYLVANIA STATE UNIV HERSHEY MED CTR · PI THOMAS, GAIL D. · 2016 to 2025
$3.4M
NCATS NIH HHS TL1 TR002016NIDA NIH HHS T32 DA017629
6 · The paper itself

Abstract

Biofeedback-based digital games offer an engaging solution to the burgeoning youth mental health crisis. This review identified and evaluated empirical evidence of biofeedback-based digital games in the treatment of youth mental health challenges and the promotion of youth well-being. A systematic search of four electronic databases (CINAHL, PsycInfo, PubMed Central, and Web of Science) was conducted from the publication's year of inception. We identified 604 unique studies, 16 of which were included in the review based on eligibility criteria. The results of 7 studies were deemed generalizable due to their design. Participants in these 7 studies played Dojo, emWave, Mightier, RAGE-Control, or Wild Divine, all of which utilized a form of cardiac biofeedback. These games proved effective in reducing internalizing symptoms, externalizing behaviors, and general psychopathology, especially within clinical populations. In addition, there is promising evidence of their ability to promote emotion regulation skills as a universal intervention. Future directions include further evaluation of biofeedback-based digital games in school-based settings, as an interim treatment for waitlisted families in outpatient settings, as an add-on to existing evidence-based treatments, and of the cost-benefits to promote insurance coverage of biofeedback-based digital interventions.

Indexed as

Biofeedback, PsychologyEmotional RegulationMental DisordersPsychological Well-BeingVideo GamesAdolescentChildHumans

Identifiers

PMID41261293
PMCPMC12718225

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.