ArticleJournal of human kinetics2025
Examining the Impact of Visual Perturbation Caused by Virtual Reality on Postural Stability.
Article in Journal of human kinetics, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Application of virtual reality has gained traction as a promoting tool in rehabilitation techniques, particularly in the enhancement of postural balance. This study aimed to explore the effects of various virtual reality environments on the postural control of young adults. Twenty-five active collegiate students (14 females and 11 males) participated in this cross-sectional investigation. Participants experienced four distinct virtual environments: (1) a wall approaching at a constant speed, (2) a wall accelerating towards them, (3) a tilting wall, and (4) a wall that returns after tilting. Postural sway was assessed using a pedobarographic platform, and the center of pressure matrices was computed. A one-way repeated measures analysis of variance was conducted to analyze the postural sway metrics across the reference and the four experimental conditions. Significant alterations were detected in maximum sway excursion (p = 0.004), and sway variability (p < 0.001) in the anterior-posterior axis, as well as sway variability in the medial-lateral axis (p = 0.022). Pairwise comparisons indicated that the environments featuring the accelerating wall and the returning wall upon tilting produced the most significant changes. Conversely, maximum sway velocity and sway area variables did not exhibit significant changes in either direction. The findings suggest that virtual reality environments, particularly those simulating tilting or movement, considerably challenge postural control without inducing simulator sickness. Furthermore, virtual reality offers a cost-effective means to simulate realistic visual disturbances, which can be beneficial for designing balance training based on virtual reality like exergame therapies.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.