ArticleFrontiers in sports and active living2025
The influence of specific cognitive training in virtual reality on the inhibition of elite young ice hockey players.
Article in Frontiers in sports and active living, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
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Who cites it
2 citing papers in PubMed.
- Influence of stimulus material and effector specificity on performance in the measurement of interference control in adolescent handball and soccer players compared to non-player controls.Psychological research · 2026Article
- Acute effects of virtual-reality and dual-task warm-up on game-related speed paradigms in elite ice hockey athletes.Frontiers in sports and active living · 2026Article
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2 authors.
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Abstract
Introduction: Executive functions (EFs) such as inhibition skills are crucial in sports, particularly in game sports, as they facilitate rapid decision-making, impulse control, and effective reactions to unforeseen situations. This study investigates the influence of specific cognitive training (CT) in virtual reality (VR) on inhibition in young ice hockey players compared to an individual technical training session. The potential implications of this research are significant, as it could lead to the development of new training methods to improve sports performance. Methods: The study involved 25 young ice hockey players (5 female, Mdn: 14 years, span: 11-17 years). Before and after the training period, the test subjects completed sport-specific and general tests to measure inhibition ability (Go/No go task, Flanker task, sport-specific modified using a special measuring station). The intervention group ( Results: For the Cued GoNoGo task, no significant main effects could be determined for the specific and non-specific tests (reaction time, accuracy). For the flanker task, significant main effects were found for the sport-specific test for the congruent (pre-post: Discussion: The results show significant improvements in the flanker task for the intervention group in the sport-specific test for congruent and incongruent conditions. This suggests that CT in VR can potentially improve sport-specific inhibition skills in young ice hockey players, particularly in relation to dealing with distracting stimuli or distractors (flanker task). There were no prominent effects for domain-generic cognition tasks. Further research is needed to understand the long-term effects and the transferability of these training effects on ice hockey performance.
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