Evidence map›Paper›PMID 41229598›Full record

ArticleFrontiers in psychology2025

The art and science of serious game design: a quasi-experimental study based on self-determination theory in traditional Chinese culture education.

Jiqiang Yang, Ran Li

Abstract read
In one paragraph

Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Jiqiang YangCollege of Design and Innovation, Zhejiang Normal University, Jinhua, China.
Ran LiCollege of Design and Innovation, Zhejiang Normal University, Jinhua, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Drawing upon self-determination theory, this research investigates methods to enhance motivation in educational settings through the use of serious games by addressing the fundamental psychological needs for autonomy, competence, and relatedness. Methods: Three strategies were proposed to meet these needs: diversifying learning resource presentations, creating appropriate challenges, and integrating relationships into the narrative framework. A serious game incorporating traditional Chinese culture was developed and compared to a short documentary film for learning efficacy. The study involved 60 college students from two natural classes who participated in either a 15-minute gameplay session or a 15-minute video-watching session, followed by a 10-minute discussion. Post-test scores and learning motivation were assessed to evaluate the effectiveness of both methods. Results: No significant difference in post-test scores was observed between the two groups, indicating that the serious game was as effective as the traditional documentary in enhancing academic performance. However, the serious game significantly outperformed the documentary in enhancing learning motivation, despite being perceived as less authentic. The immersive and interactive elements of the game were found to boost engagement and interest among students. Discussion: The results underscore the potential of serious games to create engaging and motivating educational environments that cater to diverse student populations while maintaining academic rigor. The findings suggest that serious games can be a valuable tool in education, particularly for enhancing motivation and engagement, even when traditional methods are equally effective in terms of academic performance.

Indexed as

game designmotivationSDTserious gametraditional Chinese culture

Identifiers

PMID41229598
PMCPMC12604561

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.