Evidence map›Paper›PMID 41224946›Full record

ArticleScientific reports2025

The effect of gain adaptation on perception and posture.

Xue Teng, Laurie M Wilcox, Robert S Allison

Abstract read
In one paragraph

Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Xue TengDepartment of Electrical Engineering and Computer Science, York University, Toronto, ON, Canada. xueteng@yorku.ca.
Laurie M WilcoxCenter for Vision Research, York University, Toronto, ON, Canada.
Robert S AllisonDepartment of Electrical Engineering and Computer Science, York University, Toronto, ON, Canada.

Funding

Natural Sciences and Engineering Research Council of Canada ALLRP 570802-21
6 · The paper itself

Abstract

Consistent motion simulation in Virtual Reality (VR) applications is challenging due to constraints on tracking technologies and locomotion or interaction paradigms that scale motion. In this study, we measured (a) the point of subjective stationarity (PSS) during active self-motion, (b) postural sway in the dark, and (c) visually-induced postural sway during quiet stance, both before and after adapting to different gains between physical self-motion and the motion portrayed in the virtual environment. Participants adapted to each of three adaptation gain levels in separate blocks: normal, reduced, and increased, in which observers' physical motion was scaled and displayed as the virtual motion. We measured PSS during active self-motion and postural sway during quiet stance in both left-right and front-back directions in separate sessions. We found that the PSS measured during self-motion did not vary with adaptation gain. However, postural sway elicited by visual perturbation was modulated after adapting to non-unity gains. We also measured baseline postural sway prior to adaptation and found that exposure to virtual motion under unity (normal) gain increased the postural variability along the left-right direction, when tested without visual feedback (in dark). Collectively these results suggest that while observers adapt to gain, active self-motion provides sufficient somatosensory feedback to counteract the shift in perceived motion. As a result, PSS remains consistent across all gain manipulations in our experiment setup. In contrast, postural responses during quiet stance did not recalibrate immediately after motion gain perturbation was removed suggesting that they operate independently of perceptual mechanisms.

Indexed as

Adaptation, PhysiologicalMotion PerceptionPostural BalancePostureAdultFemaleHumansMaleVirtual RealityVisual PerceptionYoung AdultGainMotion perceptionPostural responses

Identifiers

PMID41224946
PMCPMC12612250

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.