Evidence map›Paper›PMID 41224717›Full record

ArticleEuropean journal of dental education : official journal of the Association for Dental Education in Europe2026

Scoping Literature Review of Digital Empathy Games in Healthcare Education and Training.

Ruaridh Dall, Paul Bond, George Cherukara, Daisy Abbott, Jaya Jayasinghe

Abstract readScoping Review
In one paragraph

Article in European journal of dental education : official journal of the Association for Dental Education in Europe, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Scoping Literature Review of Digital Empathy Games in Healthcare Education and Training.European journal of dental education : official journal of the Association for Dental Education in Europe · 2026
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Ruaridh DallInstitute of Dentistry, University of Aberdeen, Aberdeen, UK.
Paul BondInstitute of Dentistry, University of Aberdeen, Aberdeen, UK.
George CherukaraSchool of Dentistry, University of Dundee, Dundee, UK.ORCID https://orcid.org/0000-0001-6014-4290
Daisy AbbottSchool of Innovation and Technology, The Glasgow School of Art, Glasgow, UK.
Jaya JayasingheInstitute of Dentistry, University of Aberdeen, Aberdeen, UK.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionThe study of serious games and their ability to develop empathy in users is a developing area of research. Empathy is recognised as being important to the practice of patient-centered healthcare and is associated with improved treatment outcomes. Understanding the breadth of information available on the relationship between serious game use and empathy within healthcare education and training may help reveal the suitability of the medium for further refinement in dental education.

methodsA scoping review of the literature was undertaken to find relevant publications. The following databases were searched using keywords related to empathy, games and healthcare: APA PsycInfo, Embase, IEEExplore, Google Scholar, OVID Medline, and Web of Science.

results2587 search results were returned and 21 publications were identified for inclusion in the review. DISCUSSION: Patient experience simulations are a popular method for digital games to show healthcare personnel the lives of their patients, and games can be used to simulate empathic communication in clinical settings. Commercial digital games can be utilised to develop empathy in healthcare trainees, and exposure to violent digital games or playing in an unethical style does not negatively impact the empathy of healthcare trainees. No studies were found related to dental education.

conclusionDigital games have a potential role in increasing the empathy of users in healthcare training and education, but more research is indicated.

Indexed as

Education, DentalEmpathyVideo GamesDigital MediaHumansempathygame‐based learninghealthcare educationscoping reviewserious games

Identifiers

PMID41224717
PMCPMC13383332

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.