Evidence map›Paper›PMID 41219720›Full record

Trial reportBMC geriatrics2025

Effectiveness of an exergame-based training program on physical and cognitive function in older adults with cognitive impairment: a randomized controlled trial in rural China.

Aoyu Li, Wei Qiang, Jingwen Li, Yan Geng, Yan Qiang, Juanjuan Zhao

Registry-linked trialAbstract readRandomized Controlled Trial
In one paragraph

Trial report in BMC geriatrics, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06717971 (Evaluating the Clinical Effectiveness of an Exergame-Based Training Program Using "WarioWare), which is not on this map. Cited by 7 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06717971 nacompletednot on this map

Evaluating the Clinical Effectiveness of an Exergame-Based Training Program Using "WarioWare: Move It!" to Enhance Physical and Cognitive Function in Older Adults With Mild Cognitive Impairment and Dementia in Rural Long-Term Care Facilities: A Randomized Controlled Trial

TypeinterventionalSponsorAoyu LiRan2023 to 2024Enrolled232ConditionsAlzheimer&#39, s DiseaseArmsExergame-based multicomponent training program., Standard care
3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 2 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
  3. Trial
  4. Article
  5. Article
  6. Review
  7. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Aoyu LiSchool of Software, Taiyuan University of Technology, Jinzhong, China.
Wei QiangInstitute of Software, Chinese Academy of Science, Beijing, China.
Jingwen LiSchool of Computer Science, Xijing University, Xian, China.
Yan GengClinical Laboratory, Shanxi Provincial People's Hospital, Taiyuan, China.
Yan QiangSchool of Software, North University of China, Jinzhong, China.
Juanjuan ZhaoSchool of Software, Taiyuan University of Technology, Jinzhong, China. zhaojuanjuan@tyut.edu.cn.

Funding

Central Guidance for Local Science and Technology Development Funds YDZJSX2022C004
6 · The paper itself

Abstract

backgroundCognitive impairment is common among older adults, particularly those residing in long-term care facilities (LTCFs), where limited resources and staffing constrain access to structured rehabilitation programs. This study aims to assess the clinical effectiveness of an exergame-based training program delivered via "WarioWare: Move It!" in improving physical and cognitive functions in elderly LTCF residents.

methodsA randomized controlled trial was conducted across multiple rural LTCFs in Shanxi Province with participants aged 65 and older. The intervention group received a 12-week exergame-based program involving motion-sensing activities, while the control group received standard care. Physical and cognitive functions were assessed using validated clinical tests, and training effects were analyzed via mixed ANOVA.

resultsA total of 226 participants were recruited, including 30 with mild dementia, 18 with moderate dementia, and 178 with mild cognitive impairment. Significant group × time interactions were found for key outcomes, including improvements in flexibility, joint mobility, balance, hand dexterity, and cognitive performance (all P < 0.05). Notable improvements were observed in sit and reach distance, shoulder and elbow range of motion, walking performance, and MoCA scores.

conclusionThis low-cost, exergame-based intervention significantly enhanced both physical and cognitive functions in rural LTCF residents, demonstrating its feasibility and scalability for elderly rehabilitation in resource-limited settings.

trial registrationClinicalTrials.gov NCT06717971; December 10, 2024; ( https://clinicaltrials.gov/study/NCT06717971 ).

Indexed as

CognitionCognitive DysfunctionExercise TherapyVideo GamesAgedAged, 80 and overChinaFemaleHumansMaleRural PopulationTreatment OutcomeDementiaExergameLong-term care facilitiesMild cognitive impairmentTraining program

Identifiers

PMID41219720
PMCPMC12606985

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.