Evidence map›Paper›PMID 41211080›Full record

ArticleJournal of education & teaching in emergency medicine2025

The EMazing Race: A Novel Gamified Board and Clinical Practice Review for Emergency Medicine Residents.

Brendan Freeman, Kevin Vinokur, Michael Zimmerman, Lukasz Cygan

Abstract read
In one paragraph

Article in Journal of education & teaching in emergency medicine, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Brendan FreemanNorthwell, New Hyde Park, NY, USA.
Kevin VinokurUniversity of Buffalo, Emergency Medicine Department, Buffalo, NY.
Michael ZimmermanNew York University Long Island Hospital, Mineola, NY.
Lukasz CyganNew York-Presbyterian Brooklyn Methodist, Department of Emergency Medicine, Brooklyn, NY.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Audience: Emergency medicine residents and medical students. Introduction: Many emergency medicine residency programs have their residents take an in-training exam (ITE) in which performance has been linked to certifying exam pass rates, so solid preparation is important.1 The typical clinical schedule of an emergency medicine resident is incredibly varied and time-consuming, which limits time to dedicate to preparation. All emergency medicine programs have synchronous and asynchronous protected time for resident education which provides an excellent opportunity to prepare learners for in-training exams and thus the certifying exam. Gamification is a promising tool some educators have turned to which has been shown to improve attitudes and behaviors towards learning.2 This may make it a useful tool for board-review, particularly for the cohort of residents who may have negative attitudes or behaviors towards preparing for it.3 This session took inspiration from "The Amazing Race" - a reality television competition where teams race around the world - to provide learners with an exciting activity during dedicated synchronous or asynchronous educational conference time, which may be helpful for board review. Residents may prefer question-based preparation for the in-training exam, so the authors devised The EMazing Race to include some components of this while also adding more clinical practice-relevant topics and activities.3. Educational Objectives: By the end of this 2-hour session, learners will demonstrate their knowledge on the following board-related emergency medicine topics: Educational Methods: Inspired by the reality TV show competition, "The Amazing Race," small groups of residents and medical students from all years of training raced through a series of stations separated geographically with distinct educational objectives, guided by clues won after completion of each leg or "task." Research Methods: Following completion of the race, participants were provided with a voluntary survey asking them to indicate for the following statements whether they strongly disagree, disagree, are neutral, agree, or strongly agree: (1) The activity was engaging. (2) I prefer this type of learning to traditional lecturing. (3) I found this activity helpful for board/ITE review. (4) I learned something new about Ob/GYN, renal, and/or splinting. (5) Open response: What other feedback do you have? Optional pre- and post-intervention ROSH review questions on OBGYN were administered one month before and one month after the intervention. Results: Twenty-five out of 28 individuals responded to the survey. All but two individuals stated they "strongly agree" that the activity was engaging. All but one respondent "agree" or "strongly agree" that they prefer this type of learning to traditional lecturing. Sixteen respondents stated "Strongly agree" and four stated "agree" that they found this activity helpful for board/ITE review. Eighteen respondents stated "strongly agree" and seven others stated "agree" that they learned something new about Ob/GYN, renal, and/or splinting. Open-response feedback was overwhelmingly positive and commented on a desire for future similar outdoor educational activities and its benefit as a team-building exercise. The majority of learners (four out of seven) who completed the optional pre- and post- ROSH review questions set on OBGYN content had an increase in their ROSH review score. Discussion: Gamification has been shown to be a promising tool for improving attitudes and behaviors towards learning, which aligns well with our learner feedback.1 Learner feedback was extremely positive, primarily centered around a desire for similar activities in the future. Most learners found the session engaging, preferable to traditional lecturing, and helpful for ITE/board preparation which suggests that the format could be used as an alternative way to review board material. Some studies have shown benefits to outdoor learning, though this has not been examined in emergency medicine didactics specifically.4 In the future, the authors intend to employ more gamification in resident education and will trial increased use of outdoor spaces in these activities, given learner preference for this. Topics: Breech delivery, shoulder dystocia, emergent dialysis, acute kidney injury, trauma in pregnant patients, genitourinary tumors, acute cystitis, nephrolithiasis, balanitis, thumb spica, sugar tong, posterior short leg, splinting, small-group activity, team-building exercise, educational games, gamification, outdoor activities, race.

Identifiers

PMID41211080
PMCPMC12594469

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.