ReviewAlpha psychiatry2025
Virtual Reality: Challenges and Perspectives in Mental Health.
Review in Alpha psychiatry, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
5 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Effectiveness of virtual reality based intervention on core symptoms and cognitive functions in attention-deficit hyperactivity disorder: a systematic review and meta-analysis.Frontiers in psychology · 2026Pooled it
- Immersive virtual reality as an auxiliary intervention for college students with mild-to-moderate depressive symptoms: a pilot randomized controlled trial.Frontiers in psychology · 2026Trial
- Digital and Immersive Technologies for Rehabilitation in Complex Psychosis: State of the Art and Future Directions.Medicina (Kaunas, Lithuania) · 2026Review
- Reimagining rehabilitation in Christianson syndrome: can virtual reality bridge the gap?Annals of medicine and surgery (2012) · 2026Article
- Immersive metaverse art as a psychological intervention for depression and anxiety: a narrative review and multilevel model integrating engagement, cultural identity, and neurocognitive mechanisms.Frontiers in psychology · 2026Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Virtual reality (VR) is emerging as a revolutionary tool in mental health, offering new approaches to treating psychiatric disorders. Its ability to create immersive environments allows patients to safely address psychological challenges. This article reviews current applications of VR in mental health, its limitations, and future directions for research. VR has been applied to the treatment of phobias, anxiety disorders, post-traumatic stress disorder (PTSD), and eating disorders. Virtual reality exposure therapy (VRET) facilitates desensitization by allowing gradual exposures to feared stimuli, demonstrating efficacy in reducing symptoms of anxiety and social phobias. In relation to PTSD, VR helps patients to process traumatic memories in a controlled environment, proving to be a promising alternative for those who do not respond to traditional treatments. While VR offers significant benefits, such as personalization of interventions and real-time data collection, it faces methodological and accessibility challenges. The lack of rigorous research and the need for specialized equipment limit its implementation. Future research should focus on large-scale studies and the integration of VR with technologies such as artificial intelligence and biofeedback, which can improve the personalization of treatment. In conclusion, VR has transformative potential in psychiatry but, to be fully effective, it is essential to overcome existing challenges and increase its accessibility, promoting responsible and ethical use.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.