Evidence map›Paper›PMID 41196924›Full record

ArticlePloS one2025

Feasibility and acceptability of gamified cycling exercise for residents in a long-term care home: A qualitative study.

Lillian Hung, Zhiqi Shen, Joey Cheung, Michelle Lam, Jamie Lam, Tiffany Wu, Rikki Wu, Arwen Fong, Michelle Xiao, Riea Singh and 3 more

Abstract read
In one paragraph

Article in PloS one, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

13 authors.

Lillian HungSchool of Nursing, University of British Columbia, Vancouver, British Columbia, Canada.ORCID https://orcid.org/0000-0002-7916-2939
Zhiqi ShenCollege of Computing and Data Science, Nanyang Technological University, Singapore.
Joey CheungVilla Cathay Care Home, Vancouver, British Columbia, Canada.
Michelle LamInnovation in Dementia and Aging Lab, University of British Columbia, Vancouver, British Columbia, Canada.
Jamie LamInnovation in Dementia and Aging Lab, University of British Columbia, Vancouver, British Columbia, Canada.
Tiffany WuInnovation in Dementia and Aging Lab, University of British Columbia, Vancouver, British Columbia, Canada.
Rikki WuVilla Cathay Care Home, Vancouver, British Columbia, Canada.
Arwen FongInnovation in Dementia and Aging Lab, University of British Columbia, Vancouver, British Columbia, Canada.ORCID https://orcid.org/0009-0000-2621-8700
Michelle XiaoInnovation in Dementia and Aging Lab, University of British Columbia, Vancouver, British Columbia, Canada.
Riea SinghInnovation in Dementia and Aging Lab, University of British Columbia, Vancouver, British Columbia, Canada.ORCID https://orcid.org/0009-0000-7334-7919
Yang QiuJoint NTU-UBC Research Centre of Excellence in Active Living for the Elderly (LILY), Nanyang Technological University, Singapore.ORCID https://orcid.org/0000-0003-0836-782X
Lily WongInnovation in Dementia and Aging Lab, University of British Columbia, Vancouver, British Columbia, Canada.
Yong ZhaoInnovation in Dementia and Aging Lab, University of British Columbia, Vancouver, British Columbia, Canada.ORCID https://orcid.org/0009-0005-5074-1346

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Gamification can motivate older adults to exercise by transforming physical activities into enjoyable experiences. Incorporating gaming elements in cycling exercises can foster a sense of interest and achievement, potentially improving health outcomes. This study investigated the acceptability and feasibility of motivating residents living in a long-term care (LTC) home with a gamified cycling exercise. Fourteen residents completed a 4-week gamified cycling exercise twice a week. Safety during exercise was addressed by assessing heart rate and observation. With an interpretive description approach, we conducted observations and interviews with residents and family members and focus groups with staff and leadership. The thematic analysis identifies three themes representing the feasibility and acceptability of gamified cycling exercise among LTC residents: ease of use and accessibility, physical and mental health benefits, fun engagement and community building. Future research should explore dementia-friendly design, culture-related game content, family orientation and engagement, group exercise and organization support. This study showed the promising acceptability and feasibility of gamified cycling exercise in an LTC home. Successful implementation relies on tailoring interventions to meet residents' specific needs and preferences while acquiring rapport with interdisciplinary staff in the care home.

Indexed as

BicyclingExerciseExercise TherapyLong-Term CareAgedAged, 80 and overFeasibility StudiesFemaleHumansMaleMotivationNursing HomesQualitative Research

Identifiers

PMID41196924
PMCPMC12591412

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.