Evidence map›Paper›PMID 41186877›Full record

ArticleCognitive research: principles and implications2025

Psychological, physical, and cognitive factors that influence tactical performance during a military relevant virtual reality scenario.

Jennifer N Forse, Meaghan E Beckner, Grace E Giles, Tad T Brunyé, Marianna D Eddy, Julie A Cantelon, Mathias Basner, Christopher Connaboy, Bradley C Nindl

Abstract read
In one paragraph

Article in Cognitive research: principles and implications, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Jennifer N ForseNeuromuscular Research Laboratory/Warrior Human Performance Research Center, Department of Sports Medicine and Nutrition, School of Health and Rehabilitation Sciences, University of Pittsburgh, 3860 South Water Street, Pittsburgh, PA, 15203, USA.
Meaghan E BecknerMilitary Nutrition Division, United States Army Research Institute of Environmental Medicine, Natick, MA, USA.
Grace E GilesCognitive Science and Applications Branch, United States Army DEVCOM Soldier Center, Natick, MA, USA.
Tad T BrunyéCognitive Science and Applications Branch, United States Army DEVCOM Soldier Center, Natick, MA, USA.
Marianna D EddyCognitive Science and Applications Branch, United States Army DEVCOM Soldier Center, Natick, MA, USA.
Julie A CantelonCognitive Science and Applications Branch, United States Army DEVCOM Soldier Center, Natick, MA, USA.
Mathias BasnerUnit for Experimental Psychiatry, Division of Sleep and Chronobiology, Department of Psychiatry, Perelman School of Medicine, University of Pennsylvania, Philadelphia, PA, USA.
Christopher ConnaboyNeuromuscular Research Laboratory/Warrior Human Performance Research Center, Department of Sports Medicine and Nutrition, School of Health and Rehabilitation Sciences, University of Pittsburgh, 3860 South Water Street, Pittsburgh, PA, 15203, USA.
Bradley C NindlNeuromuscular Research Laboratory/Warrior Human Performance Research Center, Department of Sports Medicine and Nutrition, School of Health and Rehabilitation Sciences, University of Pittsburgh, 3860 South Water Street, Pittsburgh, PA, 15203, USA. bnindl@pitt.edu.ORCID 0000-0001-7088-5930

Funding

Medical Research and Materiel Command W81XWH-17-2-0070
6 · The paper itself

Abstract

Soldiers are challenged with interpreting information in unpredictable contexts, while maintaining high levels of job-specific performance. Virtual reality (VR) provides a controlled, immersive environment to evaluate military-relevant tasks under stress. This study determined psychological, physical, and cognitive associations with military-relevant VR task performance. Twenty-five male active-duty soldiers completed baseline psychological and cognitive assessments and then returned twice to complete VR-based Recognition Memory (RMT), Spatial Orienting (SOT), and Decision-Making (DMT) tasks under conditions of stress (active threat of torso electric shock) or no stress (torso vibration only). Baseline measures were categorized into 13 domains and standardized via z-scores. Generalized estimating equations were run with experimental condition (shock vs. vibrate) as the within-subject variable. Variables associated with correct object identification during the RMT include coping skills (e.g., acceptance), physical fitness (e.g., 2-mile run time), social intelligence, and personality traits (e.g., conscientiousness). Other coping skills (e.g., denial) decreased the odds of correct identification. Variables associated with accurate orienting on the SOT include coping skills (e.g., restraint), neurocognitive function (e.g., working memory), and prior video game experience. Additional measures of neurocognitive function (e.g., spatial orientation) reduced the odds of correct orientation. Variables associated with distinguishing targets during the DMT include coping skills (e.g., acceptance) and neurocognitive function (e.g., spatial orientation). Other coping skills (e.g., disengagement coping styles) reduced these odds. Coping skills, specifically higher acceptance, are associated with performance on military-relevant VR tasks and should be examined further to better understand how military performance could benefit from interventions targeting modifiable characteristics.

Indexed as

Adaptation, PsychologicalDecision MakingMilitary PersonnelOrientation, SpatialPersonalityPhysical FitnessPsychomotor PerformanceRecognition, PsychologyVirtual RealityAdultHumansMaleYoung AdultCopingDecision-makingMilitary personnelVirtual reality

Identifiers

PMID41186877
PMCPMC12586264

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.