Evidence map›Paper›PMID 41186871›Full record

ArticleLearning & behavior2026

Evaluating a four-button computerized gaming system for cognitive engagement in dogs.

Allison Kenawell, Amanda Crossen, Kristen Hamann, Sarah Nadler, Caroline Simpson, Kelley Winship, Lauren Highfill

Abstract read
PubMed Publisher
In one paragraph

Article in Learning & behavior, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Linking Personality and Performance in California Sea Lions (Animals : an open access journal from MDPI · 2025
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Allison KenawellDepartment of Animal Studies, Eckerd College, 4200 54th Avenue S., St., Petersburg, FL, 33711, USA.
Amanda CrossenDepartment of Animal Studies, Eckerd College, 4200 54th Avenue S., St., Petersburg, FL, 33711, USA.
Kristen HamannDepartment of Animal Studies, Eckerd College, 4200 54th Avenue S., St., Petersburg, FL, 33711, USA.
Sarah NadlerDepartment of Animal Studies, Eckerd College, 4200 54th Avenue S., St., Petersburg, FL, 33711, USA.
Caroline SimpsonDepartment of Animal Studies, Eckerd College, 4200 54th Avenue S., St., Petersburg, FL, 33711, USA.
Kelley WinshipNational Marine Mammal Foundation, 2240 Shelter Island Dr. Suite 200, San Diego, CA, 92106, USA.
Lauren HighfillDepartment of Animal Studies, Eckerd College, 4200 54th Avenue S., St., Petersburg, FL, 33711, USA. HighfiLE@eckerd.edu.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Cognitive enrichment is essential for improving the welfare of animals in kennels, shelters, and laboratory environments. Whereas touchscreens have been used to engage dogs cognitively, they are limited in functionality. This study tested whether a domestic dog could use a four-button computerized gaming system adapted from the Enclosure Video Enrichment (EVE) system originally designed for sea lions. We trained Orlo, a therapy dog in training, to operate the Canine Experimental Video Enrichment (CEVE) system, which is the first documented instance of a dog engaging with a nontouchscreen gaming interface. Over 11 months, Orlo completed 66 training sessions (~ 21 h), demonstrating steady improvement in both response time and accuracy. He consistently met the button press efficiency criterion (fewer than seven presses per trial) but had longer latencies than sea lions, which trainer observations suggest reflected active engagement rather than misunderstanding. This study provides proof of concept that dogs can operate a four-button interface for gaming; however, the substantial training investment may limit immediate applicability in many shelter or multidog settings. Future research should evaluate strategies to streamline training, incorporate formal welfare measures, expand the sample size to assess breed and individual differences, and determine whether dogs voluntarily engage with the system in the absence of external rewards or in the presence of other enrichment options.

Indexed as

CognitionVideo GamesAnimalsAnimal WelfareDogsMaleReaction TimeAnimal–computer interactionCanine cognitionComputerized learning taskOperant conditioningProof-of-conceptVideo game

Identifiers

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.