Evidence map›Paper›PMID 41183374›Full record

ArticleJMIR serious games2025

A Novel Gamified Exercise Program Incorporating Stampede Training for Enhancing Functional Fitness, Physical Activity Levels, and Quality of Life in Community-Dwelling Older Adults: Randomized Parallel Exploratory Trial.

Siao-Fen Huang, Ching-Wen Fan, Diana Khasna Nisrina, Tsai-Wei Lin, Wen Ching Huang

Abstract read
In one paragraph

Article in JMIR serious games, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Siao-Fen Huang *Department of Exercise and Health Science, National Taipei University of Nursing and Health Science, No. 365, Ming-te Rd., Peitou Dist., Taipei, 112303, Taiwan, 886 228227101 ext 7721.ORCID http://orcid.org/0009-0002-1476-029X
Ching-Wen Fan *Department of Exercise and Health Science, National Taipei University of Nursing and Health Science, No. 365, Ming-te Rd., Peitou Dist., Taipei, 112303, Taiwan, 886 228227101 ext 7721.ORCID http://orcid.org/0009-0007-3094-2735
Diana Khasna Nisrina *Department of Exercise and Health Science, National Taipei University of Nursing and Health Science, No. 365, Ming-te Rd., Peitou Dist., Taipei, 112303, Taiwan, 886 228227101 ext 7721.ORCID http://orcid.org/0009-0002-6697-6463
Tsai-Wei Lin *Department of Exercise and Health Science, National Taipei University of Nursing and Health Science, No. 365, Ming-te Rd., Peitou Dist., Taipei, 112303, Taiwan, 886 228227101 ext 7721.ORCID http://orcid.org/0009-0004-3143-5426
Wen Ching HuangDepartment of Exercise and Health Science, National Taipei University of Nursing and Health Science, No. 365, Ming-te Rd., Peitou Dist., Taipei, 112303, Taiwan, 886 228227101 ext 7721.ORCID http://orcid.org/0000-0002-1864-0028

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: With the growing prevalence of aging populations, improving the health and quality of life of older adults has become a critical concern globally. In this context, sports technology presents promising applications. The exergame-based training mat-an electronic exercise technology-integrates gamification with diverse training designs, offering a safe and engaging approach to promoting health and well-being in older adults. Objective: This study aims to examine the impact of a novel exergame-based mat training program on community-dwelling older adults, particularly evaluating its effectiveness in enhancing physical activity levels, quality of life, and functional fitness. The primary end point was exploratory, focusing on the feasibility and effectiveness of the exergame-based training program on physical fitness, physical activity, and quality of life. Methods: This randomized parallel-designed study enrolled 32 older adults aged 60-80 years from Taipei City. Participants were randomly assigned to either the experimental or control group. The experimental group underwent a 10-week exergame-based mat training program, consisting of 2 sessions per week (70 minutes per session), using gamified group-based exercise training. The control group maintained their usual daily activities. Pre- and postintervention assessments were conducted using the International Physical Activity Questionnaire (IPAQ), the World Health Organization Quality of Life Brief Version (WHOQOL-BREF), the Senior Fitness Test, and the AFAscan fitness assessment. Results: The experimental group demonstrated significantly increased overall and high-intensity physical activity levels (P=.04; mean difference [MD] 439, 95% CI 28-914; d=0.72). Quality of life significantly enhanced across the physical (P=.01; r=0.53), psychological (P=.02; r=0.52), and social (P=.02; r=0.50) domains of the WHOQOL-BREF. Furthermore, functional fitness parameters, including upper limb muscular strength (P=.007; MD 5.33, 95% CI 1.59-9.07; d=1.06), lower limb muscular strength (P=.01; MD 4.73, 95% CI 1.15-8.32; d=0.98), core strength (P<.001; MD 13.1, 95% CI 7.90-18.2; d=1.89), lower limb flexibility (P=.008; MD 6.47, 95% CI 1.82-11.1; d=1.04), dynamic balance (P=.03; MD -0.72, 95% CI -1.36 to -0.07; d=0.84), static balance (P=.005; MD 15.1, 95% CI 5.01-25.3; d=1.12), agility (P=.001; MD 32.6, 95% CI 15.6-49.6; d=1.44), and cardiorespiratory endurance (P=.04; MD 9.73, 95% CI 0.37-19.1; d=0.78), showed significant enhancements with the exergame-based mat training program. There were no adverse events observed during the study. Conclusions: In this exploratory trial, the exergame-based mat training program produced medium-to-large improvements (Cohen d ranging from 0.72 to 1.89) across physical activity, quality of life, and functional fitness domains. Although the precision of the CIs varied, the consistent direction of effects supports a meaningful impact of the intervention. These findings suggest that exergame-based mat training programs may serve as a practical community health promotion strategy, potentially preventing age-related frailty and enhancing independence and well-being among older adults.

Indexed as

exergamefunctional fitnessphysical activitysport technologystampede training

Identifiers

PMID41183374
PMCPMC12582559

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.