Evidence map›Paper›PMID 41180067›Full record

ArticleIndustrial psychiatry journal

Prevalence and predictors of internet gaming disorder among adolescents in Northeast India: A cross-sectional study.

Barsha Sensua, Arunjyoti Baruah, Diptadhi Mukherjee

Abstract read
In one paragraph

Article in Industrial psychiatry journal. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

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2 · The registry

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3 · Its place in the literature

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0 citing papers in PubMed.

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4 · The record

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5 · Who and what money

Authors and funding

3 authors.

Barsha SensuaDepartment of Psychiatric Nursing, LGB Regional Institute of Mental Health, Tezpur, Assam, India.
Arunjyoti BaruahDepartment of Psychiatric Nursing, LGB Regional Institute of Mental Health, Tezpur, Assam, India.
Diptadhi MukherjeeDepartment of Psychiatry, LGB Regional Institute of Mental Health, Tezpur, Assam, India.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Internet gaming disorder (IGD) is recognized as a behavioral addiction with significant psychosocial implications, particularly among adolescents. While gaming behaviors have been widely studied, there is limited research on their sociodemographic and behavioral correlates in the Indian context, especially in northeastern regions. Aim: This study aims to assess the prevalence of IGD and examine its sociodemographic and behavioral correlates among adolescents in northeastern India. Materials and Methods: An analytical cross-sectional study was conducted among 538 students from five government higher secondary schools in Sonitpur, Assam. Of these, 314 gamers were included for analysis. Data were collected using a sociodemographic proforma and the Internet Gaming Disorder Scale-Short Form (IGDS9-SF). Logistic regression was employed to identify predictors of IGD. Results: The majority of gamers were male (70.7%), aged 16-18 years (93.3%), and predominantly from rural backgrounds (77.1%). Gaming durations of 1-3 hours on weekdays (48.7%) and weekends (59.6%) were common. The prevalence of IGD was found to be 0.6%. Logistic regression identified prolonged gaming duration on weekdays ( Conclusion: This study underscores the critical role of gaming duration and parental monitoring in IGD risk among Indian adolescents.

Indexed as

Adolescentsbehavioral addictioninternet gaming disorderparental monitoring

Identifiers

PMID41180067
PMCPMC12574760

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LicenceCC BY-NC-SA
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.