ArticleDigital health
A gamified metaverse platform (Mammoverse) for breast health education: A mixed-methods study.
Article in Digital health. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
2 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Applications of virtual reality technology throughout the perioperative period in breast cancer patients: a scoping review.Frontiers in oncology · 2026Pooled it
- Gamified Versus Nongamified Metaverse Learning for Breast Health Knowledge in Women: Randomized Controlled Trial.JMIR serious games · 2026Article
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background: Breast cancer is one of the most common cancers among women globally, but there is a lack of public knowledge about breast health, and traditional health education methods are insufficiently interactive and difficult to sustain motivation for learning. Metaverse is a 3D immersive environment that allows real-time interaction through digital bodies. Integration of metaverse and gamification technologies provides new solutions to enhance learning. Objective: The objective of this study is to evaluate the immediate and short-term effects of a gamified metaverse platform (Mammoverse) on breast health knowledge, and to explore how key design elements influence users' learning motivation and behavioural intentions. Methods: This explanatory sequential mixed-methods study was conducted between December 2024 and March 2025 with 36 women aged 20-30 years. Participants completed a single 20-minute experience with the Mammoverse platform and were assessed on breast health knowledge at baseline, immediately post-intervention, and 4 weeks later using Friedman and Wilcoxon signed-rank tests. Semi-structured interviews were conducted post-intervention and analysed thematically to explore user experience and motivation. Results: Knowledge scores improved significantly post-intervention and at 4-week follow-up compared to baseline (17.44 ± 0.97 and 15.72 ± 1.83 vs 8.97 ± 2.57, Conclusion: The Mammoverse platform excelled in enhancing immediate and short-term retention of women's breast health knowledge, reflecting the advantages and potential of gamified metaverse technology in the field of breast health education, which is worthy of further dissemination and research.
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Registered trials
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