Evidence map›Paper›PMID 41168901›Full record

Trial reportBMC psychology2025

Technology-based physical activities and adults' physical activity levels, mental health, life satisfaction, and happiness: a mixed methods study.

Zhihai Lu, Jun Xiang, Shilong Li, Changli Zhang, Cuicui Wu

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in BMC psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Zhihai LuCapital University of Physical Education and Sports, Bei Jing, 100191, China.
Jun XiangPhysical Education and Health College of Guangxi Normal University, Guilin, 541004, China.
Shilong LiCapital University of Physical Education and Sports, Bei Jing, 100191, China.
Changli ZhangBeijing Institute of Technology, BeiJing, 100081, China.
Cuicui WuGuzhou Normal University, Guiyang, 550018, China. eduresearcher@yeah.net.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundEvidence suggests that technology-based interventions may be beneficial in promoting positive changes in physical activity and mental health; however, robust studies are scarce. Specifically, while technology-driven strategies such as exergaming and virtual reality have been associated with increased physical activity and psychological benefits, their application in diverse cultural and geographic contexts remains underexplored. Despite growing interest in leveraging technology for health promotion, there remains limited evidence regarding the efficacy of these interventions in addressing physical inactivity and mental health challenges among adults.

objectivesThe study's primary objective was to assess the impact of a technology-based physical activity intervention by comparing an experimental group that received the intervention with a control group that received no intervention. Additionally, it aimed to explore gender-specific perceptions of motivations for and barriers to using technology in physical activities. METHODOLOGY: The research employed a mixed-methods design, combining a quantitative pretest-posttest randomized controlled trial (RCT) and qualitative semi-structured interviews. A total of 312 adults were randomly assigned to either an intervention or control group, with the intervention consisting of a 12-week program incorporating exergaming and virtual reality activities. Quantitative data were analyzed using Multivariate Analysis of Covariance (MANCOVA), controlling for baseline differences and other covariates. Qualitative data were analyzed using thematic analysis.

findingsResults revealed a statistically significant impact of the intervention across physical activity levels, psychological well-being, life satisfaction, and happiness, with a large multivariate effect size. The qualitative analysis revealed that participants perceived technology-based physical activities as increasing motivation, enhancing convenience, and fostering social connection. They also reported positive emotional experiences, although individual differences influenced engagement and benefits, with younger and more extroverted individuals showing a greater preference and responsiveness.

conclusionsThe findings confirm that technology-based physical activity interventions can effectively improve physical activity levels, mental health, life satisfaction, and happiness among adults. IMPLICATIONS: These results highlight the need for designing culturally adaptable, user-centered digital physical activity programs that specifically address motivational triggers, such as gamified features, social interactivity, and convenience. Moreover, interventions should be personalized to align with participants' age, personality traits, and technological familiarity to optimize engagement and impact. Public health practitioners and policymakers are encouraged to integrate such digital tools into community-based wellness initiatives to promote sustained behavioral change.

Indexed as

ExergamingHappinessHealth PromotionMental HealthPersonal SatisfactionVirtual RealityAdultFemaleHumansMaleMiddle AgedMotivationYoung AdultLife satisfaction and happinessMental healthPhysical activitiesTechnology-based intervention

Identifiers

PMID41168901
PMCPMC12577419

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.