ArticleScientific reports2025
Self-dialogue with age-congruent versus age-incongruent avatars in immersive virtual reality.
Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
1 citing paper in PubMed.
- Self-dialogue with age-congruent versus age-incongruent avatars in immersive virtual reality.Scientific reports · 2025Article
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Perspective-taking in virtual reality has been exploited in different areas, including using avatars for self-dialogue. We explore the effect of performing self-dialogue in VR, alternating between a non-lookalike 'self' and an age-congruent or age-incongruent 'other'. We used an independent-sample design, with 28 females aged 18-35, starting a conversation in their 'self' avatar while describing a stressful daily-life problem, swapping immediately after with the 'other' (either young or mature-looking) avatar to listen and respond. Results showed that the importance of the change regarding their problem immediately after the experiment was significantly higher for the mature avatar condition (p = 0.01), an effect not found at follow-up. Further, there is a trend towards specific factors of embodiment (e.g., self-recognition and body recognition) being related to understanding their problem better or how helpful the exercise was perceived. To conclude, while the mature avatar showed a short-term advantage, long-term effects were not observed. Future studies with tighter controls are warranted.
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