Evidence map›Paper›PMID 41164552›Full record

ArticleJournal of pharmacy & bioallied sciences2025

Game-Based Learning Approach Using the "TAO Software" in Dental Academics: A Cross-Sectional Study.

Santosh K Kotnoor, Smit Shiroya, Neeta J Pothanikat, Aditya S Dupare, Joseph J K Pothanikat, Odiyil P Naveen, B S Dayanithi, Rahul Tiwari

Abstract read
In one paragraph

Article in Journal of pharmacy & bioallied sciences, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

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0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Santosh K KotnoorDepartment of Oral Pathology and Microbiology, HKES S Nijalingappa Institute of Dental Science and Research, Kalaburgi, Karnataka, India.
Smit ShiroyaData Systems Analyst, Cloud and Things, Troy, New York, United States.
Neeta J PothanikatDepartment of Periodontology, RAM Dental Clinic, Hafar Al Batin, Saudi Arabia.
Aditya S DupareDepartment of Oral Medicine and Radiology, Yogita Dental College and Hospital, Khed District Ratnagiri, Maharashtra, India.
Joseph J K PothanikatOral and Maxillofacial Surgery, Dental Centre, Hafar Al Batin, Saudi Arabia.
Odiyil P NaveenDepartment Oral and Maxillofacial Surgery, Malabar Dental College and Research Centre, Edappal, Kerala, India.
B S DayanithiDepartment of Oral and Maxillofacial Surgery, Meenakshi Medical College and Research Institute, Meenakshi Academy of Higher Education Research, Chennai, Tamil Nadu, India.
Rahul TiwariExecutive MHA Student, IIHMR University, Jaipur, Rajasthan, India.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: The evolution of game-based learning in the dental education has created a tremendous impact on achieving the goal set by educationalists and educational research committees all over the globe. The need to replace traditional passive teaching to active teaching has demanded inclusion of student-centric teaching methodologies for quality education. Involving game elements in teaching has proved to develop critical thinkers with attainment of 100% graduate attributes. Aim: To apply the TAO software in teaching dental academics as a new innovative game-based learning approach. Methodology: A cross-sectional study design was conducted among 100 dental students enrolled for the BDS program during the period of November 2022 to November 2023. The inclusion criteria were students enrolled in the first-year BDS course. The exclusion criteria were students enrolled in other courses of different disciplines of health sciences (medicine, nursing, physiotherapy, allied sciences, and pharmacy). The "toss a coin" method of randomization was applied for categorizing the samples equally into control group and study group. The mode of teaching for control groups was decided to be traditional PowerPoint presentation method, and the mode of teaching for study group was selected to be TAO game-based learning software. The "chit method" was applied for the selection of topic to avoid selection bias. The assessment method deployed was "Questionnaire method" that consisted of 10 close-ended questions on the topic, as formulated, validated, and approved by the experts. The scores obtained by both methods were subjected to statistical analysis. Results: The mean of knowledge gained by study group students 86% was significantly higher than the mean of knowledge gained by control group students 38% ( Conclusion: Game-based learning using the TAO software proved to have positive impact on academic performance of students with better learning outcomes, thereby opening a new avenue for enhancing quality teaching in the dental education.

Indexed as

Dental teaching and gamesgame-based learninggame elementsSaudi Vision 2030TAO software

Identifiers

PMID41164552
PMCPMC12563494

What OpenQuestion holds

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LicenceCC BY-NC-SA
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.