Evidence map›Paper›PMID 41160543›Full record

ArticlePloS one2025

Beyond the game: How social interaction and emotional gratification drive Chinese sports podcast engagement.

Fangni Li

Abstract read
In one paragraph

Article in PloS one, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

1 author.

Fangni LiSchool of International Studies, Communication university of China, Beijing, China.ORCID https://orcid.org/0000-0003-3356-1640

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The rapid growth of podcasting platforms has transformed digital media consumption, offering diverse content tailored to user preferences. The present research aims to identify the needs associated with engaging with sports podcasts on the Himalaya platform while exploring cognitive, emotional, and social satisfactions. Quantitative and qualitative data collection techniques used the Uses and Gratifications Theory (UGT) in the present research, including semantic network analysis, co-word clustering, and high-frequency words, to analyze the data collected from 13,692 comments of five popular sports podcast channels. The study shows that information seeking is the primary reason listeners tune in: they want game breakdowns and insiders' opinions. This is further reinforced by self-efficacy and media convenience, which are important factors in the platform mandate of enabling users and assimilating content into their daily lives. First, the paper adds to scholarship by employing the UGT in the context of sports podcasts in China. Secondly, it provides valuable recommendations for practical use by content creators and platform developers. Overall, the results show the versatility of podcast consumption, although restrictions concerning demographic categorization and comparison with other media forms signal to undertake future studies. Such insights are relevant to improving and encouraging user interactions and how the platform delivers podcasts.

Indexed as

East Asian PeopleEmotionsSocial InteractionSportsWebcasts as TopicAdultChinaFemaleHumansMaleYoung Adult

Identifiers

PMID41160543
PMCPMC12571283

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.