Evidence map›Paper›PMID 41159167›Full record

ArticleFrontiers in psychology2025

Is more always better? An S-shaped impact of gamification feature richness on exercise adherence intention.

Yi Sun, Hongchi Dong, Wenyi Jiang

Abstract read
In one paragraph

Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Yi SunXianda College of Economics and Humanities, Shanghai International Studies University, Shanghai, China.
Hongchi DongXianda College of Economics and Humanities, Shanghai International Studies University, Shanghai, China.
Wenyi JiangShanghai Vocational College of Agriculture and Forestry, Shanghai, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Gamification is widely used to promote exercise adherence, yet "more features" do not always strengthen intention to sustain exercise plans. This study theorized and tested a curvilinear-specifically S-shaped-association between gamification feature richness and exercise adherence intention. Using polynomial modeling and slope analysis, we delineated engagement and overload zones across the observed feature-richness range. The results supported the S-shaped pattern: intention increased from low to moderate richness but weakened when feature sets became excessive. Digital exercise self-efficacy did not support the hypothesized inattention zone, but it amplified gains in the engagement zone and attenuated losses in the overload zone. These findings suggest that gamification yields diminishing and negative returns beyond a "right-sized" set of features, and that designers and practitioners should avoid feature bloat while providing adaptive controls that allow users to streamline secondary mechanics.

Indexed as

digital exercise self-efficacyexercise-adherence intentiongamification feature richnessself-determination theory (SDT)S-shaped curve

Identifiers

PMID41159167
PMCPMC12554716

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.