Evidence map›Paper›PMID 41150676›Full record

ArticlePloS one2025

Classification of videogames for amblyopia treatment in perceptive and cognitive domains.

Laura Asensio-Jurado, Marc Argilés, Paula Gil-Llansa, Lluïsa Quevedo-Junyent

Abstract read
In one paragraph

Article in PloS one, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Laura Asensio-JuradoCentre for Sensors, Instruments and Systems Development (CD6), Universitat Politècnica de Catalunya - BarcelonaTech (UPC), Campus Terrassa, Terrassa, Barcelona, Spain.ORCID https://orcid.org/0000-0001-9890-5577
Marc ArgilésCentre for Sensors, Instruments and Systems Development (CD6), Universitat Politècnica de Catalunya - BarcelonaTech (UPC), Campus Terrassa, Terrassa, Barcelona, Spain.ORCID https://orcid.org/0000-0001-5474-9832
Paula Gil-LlansaFacultat d'Òptica i Optometria de Terrassa, Universitat Politècnica de Catalunya - BarcelonaTech (UPC), Campus Terrassa, Terrassa, Barcelona, Spain.
Lluïsa Quevedo-JunyentFacultat d'Òptica i Optometria de Terrassa, Universitat Politècnica de Catalunya - BarcelonaTech (UPC), Campus Terrassa, Terrassa, Barcelona, Spain.ORCID https://orcid.org/0000-0002-0976-9372

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Video games are increasingly used in vision science and clinical interventions, particularly in the treatment of amblyopia. Among them, action video games have shown promise in enhancing visual functions such as attention, spatial resolution, and contrast sensitivity. However, the classification of games in current studies typically relies on broad commercial genre labels, which lack functional specificity and fail to capture the perceptual, cognitive, and motor demands relevant to therapeutic use. This imprecision can lead to suboptimal game selection and limit comparability across studies. To address this gap, we developed a data-driven framework to classify commercial video games based on functional load profiles. Twelve experts evaluated seven games across nine dimensions derived from prior literature on action video games, including Perceptual Load, motor demands, Working Memory, and attentional control. We applied Multidimensional Scaling and K-means clustering to group games based on similarity ratings, and validated the structure using Principal Component Analysis. Three distinct clusters emerged: (1) Action video games with high motor and Perceptual Load (e.g., Call of Duty, Unreal Tournament); (2) puzzle and arcade games with moderate visuomotor and cognitive engagement (e.g., Tetris, Pac-Man); and (3) low-demand simulation games (The Sims). Notably, Tetris reflected moderate visuomotor but higher cognitive demands, confirming its hybrid profile. This multidimensional classification provides a reliable and objective tool to guide therapeutic video game selection and development, offering a valuable alternative to the subjective genre-based selection of video games in both research and clinical applications.

Indexed as

AmblyopiaCognitionVideo GamesAdultAttentionFemaleHumansMaleMemory, Short-TermVisual Perception

Identifiers

PMID41150676
PMCPMC12561906

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.