Evidence map›Paper›PMID 41148434›Full record

ArticleThe Psychiatric quarterly2025

Cognitive-Behavioral and Psychodynamic Lenses on Adolescent Gaming Disorder Through AI-Generated Case Formulations: A Qualitative Analysis.

Sarper İçen

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Article in The Psychiatric quarterly, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

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2 · The registry

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3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

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5 · Who and what money

Authors and funding

1 author.

Sarper İçenDepartment of Child and Adolescent Mental Health and Disease, Kırşehir Ahi Evran University Faculty of Medicine, Bağbaşı Mahallesi, Şehir Necdet Yağız Caddesi,, Kırşehir, Turkiye, Turkey. sarper.icen@ahievran.edu.tr.ORCID http://orcid.org/0000-0001-6746-2654

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Case formulation (CF) is central to personalized mental health care, yet little is known about how artificial intelligence (AI) may simulate theory-informed processes. This exploratory study examined how ChatGPT-4.0 generated CFs for adolescent gaming disorder using cognitive-behavioral and psychodynamic frameworks. Eight standardized fictional vignettes describing demographics, gaming behaviors, psychiatric symptoms, and family context were submitted with prompts requesting framework-specific formulations. Outputs underwent thematic analysis with structured parallel frameworks and reflexive coding. Cognitive-behavioral formulations emphasized schemas, distortions, avoidance, gaming's psychological functions, and motivational themes, yielding three exploratory subtypes: Avoidant-Anxious, Defiant-Externalizing, and Depression-Driven. Psychodynamic formulations highlighted intrapsychic conflict, defense mechanisms, relational templates, and symbolic meanings, producing four subtypes: Shame-Regulating, Grief-Avoidant, Inhibited/Anxious-Avoidant, and Control-Oriented. Across frameworks, convergences emerged around low self-worth, avoidance, family dysfunction, and gaming as emotional regulation. These findings suggest that large language models can approximate framework-based case formulations and highlight clinically relevant themes, though they are not generalizable beyond simulated cases. With ethical oversight, such tools may support integrative clinical thinking, education, and reflective supervision. Future work should compare AI- and clinician-generated formulations with real patient data to evaluate validity and utility. Clinical trial number: Not applicable.

Indexed as

Adolescent gaming disorderArtificial intelligenceCase formulationChatGPTCognitive-behavioral formulationPsychodynamic formulation

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.