Evidence map›Paper›PMID 41137861›Full record

ArticleCognitive science2025

Time Spent Thinking in Online Chess Reflects the Value of Computation.

Evan M Russek, Daniel Acosta-Kane, Bas van Opheusden, Marcelo G Mattar, Thomas L Griffiths

Abstract read
In one paragraph

Article in Cognitive science, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

9 citing papers in PubMed.

  1. Speed and quality of complex strategic decisions.Proceedings of the National Academy of Sciences of the United States of America · 2026
    Article
  2. Intuition and deliberation in elite expertise.Cognitive research: principles and implications · 2026
    Article
  3. Review
  4. Adaptive planning depth in human problem-solving.Royal Society open science · 2025
    Article
  5. Expert navigators deploy rational complexity-based decision precaching for large-scale real-world planning.Proceedings of the National Academy of Sciences of the United States of America · 2025
    Article
  6. The Penn Electrophysiology of Encoding and Retrieval Study.Journal of experimental psychology. Learning, memory, and cognition · 2024
    Article
  7. Article
  8. Article
  9. Backward reasoning through AND/OR trees to solve problems.CogSci ... Annual Conference of the Cognitive Science Society. Cognitive Science Society (U.S.). Conference · 2024
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Evan M RussekDepartments of Computer Science and Psychology, Princeton University.ORCID 0000-0002-2929-6912
Daniel Acosta-KaneDepartment of Cognitive Science, University of California San Diego.
Bas van OpheusdenDepartments of Computer Science and Psychology, Princeton University.
Marcelo G MattarDepartment of Psychology, New York University.
Thomas L GriffithsDepartments of Computer Science and Psychology, Princeton University.

Funding

AFOSR FA9550-18-1-0077National Science Foundation IIS-2312373NOMIS Foundation
6 · The paper itself

Abstract

Human planning tends to be efficient, focusing on a relatively small number of options when considering future paths. Recent proposals have suggested that this efficiency reflects intelligent deployment of the limited resources available for planning. A prediction of this and related proposals is that when individuals spend time thinking should depend on the benefits and costs of additional computation. We tested this hypothesis by measuring how much time humans spent thinking before acting in over 12 million online chess games. Players spent more time thinking in board positions where additional computation was more beneficial. This relationship was greater in stronger players, and was strengthened by considering only the information available to the player at the time of choice. A simple model based on measuring the actual cost of spending time thinking in online chess was able to capture qualitative features of this relationship. These results provide evidence that the amount of time humans spend thinking is appropriately sensitive to the value of computation.

Indexed as

ThinkingVideo GamesAdultChoice BehaviorFemaleHumansInternetMaleYoung AdultChessDecision makingMeta‐reasoningPlanningReinforcement learningResource rationality

Identifiers

PMID41137861
PMCPMC12553403

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.