Evidence map›Paper›PMID 41134774›Full record

ArticlePloS one2025

Characterizing the cognitive and mental health benefits of exercise and video game playing.

Sydni G Paleczny, Conor J Wild, Alex Xue, Roger Highfield, Adrian M Owen

Abstract read
In one paragraph

Article in PloS one, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Review
  2. Article
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Sydni G PalecznyWestern Institute for Neuroscience, Western University, London, Ontario, Canada.ORCID https://orcid.org/0009-0005-1443-6563
Conor J WildWestern Institute for Neuroscience, Western University, London, Ontario, Canada.
Alex XueDepartment of Physiology and Pharmacology, Western University, London, Ontario, Canada.
Roger HighfieldScience Museum Group, London, United Kingdom.
Adrian M OwenWestern Institute for Neuroscience, Western University, London, Ontario, Canada.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Two of the most actively studied modifiable lifestyle factors, exercise and video gaming, are regularly touted as easy and effective ways to enhance brain function and/or protect it from age-related decline. However, some critical lingering questions and methodological inconsistencies leave it unclear what aspects of brain health are affected by exercise and video gaming. In this cross-sectional global online study, we recruited over 1000 people and collected data about participants' physical activity levels, time spent playing video games, mental health, and cognitive performance using tests of short-term memory, verbal abilities, and reasoning skills from the Creyos battery. The amount of regular physical activity was not significantly related to any measure of cognitive performance; however, more physical activity was associated with better mental health as indexed using the Patient Health Questionnaire (PHQ-2) and Generalized Anxiety Disorder (GAD-2) screeners for depression and anxiety. Conversely, we found that more time spent playing video games was associated with better cognitive performance but was unrelated to mental health. We conclude that exercise and video gaming have differential effects on the brain, which may help individuals tailor their lifestyle choices to promote mental and cognitive health, respectively, across the lifespan.

Indexed as

CognitionExerciseMental HealthVideo GamesAdultAgedCross-Sectional StudiesFemaleHumansMaleMiddle AgedYoung Adult

Identifiers

PMID41134774
PMCPMC12551924

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.