Evidence map›Paper›PMID 41129514›Full record

ArticlePloS one2025

Auditory discrimination improvement in young adults by a digital auditory game-based training protocol.

Sergio M-Cam, Luz Maria Alonso-Valerdi, David I Ibarra-Zarate

Abstract read
In one paragraph

Article in PloS one, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Sergio M-CamMonterrey Institute of Technology and Higher Education (ITESM), Engineering and Sciences School, Monterrey, NL, Mexico.ORCID https://orcid.org/0000-0002-4787-2266
Luz Maria Alonso-ValerdiMonterrey Institute of Technology and Higher Education (ITESM), Engineering and Sciences School, Monterrey, NL, Mexico.
David I Ibarra-ZarateMonterrey Institute of Technology and Higher Education (ITESM), Engineering and Sciences School, Monterrey, NL, Mexico.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Auditory training is a technique that has demonstrated to be beneficial, improving auditory processing response as a supplement to hearing loss management. Recently, game-based training approaches have also demonstrated to increase the effect of traditional auditory training. Hence, the general aim of this work is to develop a game-based auditory discrimination training to enhance the auditory processing response and measure performance in comparison to traditional methods. The evaluation of the methods will be in three directions: (1) user experience, (2) perceptual and behavioral responses, and (3) neurophysiological performance. For this purpose, the project will be conducted as follows: (1) to develop and validate a game-based auditory discrimination training method in line with the usability level, and (2) to evaluate the auditory training in terms of method performance, and neurophysiological responses, before and after the procedure. The game-based auditory training will be focused on basic sound features discrimination tasks, which will be applied for 15 hours with 4 different modules. This will contribute to understand experience processes that yield to a better training performance.

Indexed as

Auditory PerceptionVideo GamesAcoustic StimulationAdolescentAdultFemaleHumansMaleYoung Adult

Identifiers

PMID41129514
PMCPMC12548868

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.