Evidence map›Paper›PMID 41121405›Full record

ArticleBMC psychology2025

Neurodevelopmental disorders: assessing and training working memory.

Paula Ferreira, Carmen David, Cristina Costescu, Lucia Vera, Gerardo Herrera, Sara Lopes, Diana Stilwell, Aristides Ferreira, Diogo Domingues, Joana Brito and 7 more

Abstract read
In one paragraph

Article in BMC psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

17 authors.

Paula FerreiraFaculty of Psychology (UID/04527: Research Center for Psychological Science), University of Lisbon, Lisbon, Portugal. paula.ferreira@edu.ulisboa.pt.
Carmen DavidSpecial Education Department of Babeș-Bolyai University, Cluj, Romania.
Cristina CostescuSpecial Education Department of Babeș-Bolyai University, Cluj, Romania.
Lucia VeraIRTIC Institute, University of Valencia, Valencia, Spain.
Gerardo HerreraIRTIC Institute, University of Valencia, Valencia, Spain.
Sara LopesBusiness Research Unit Iscte, Instituto Universitário de Lisboa, Lisbon, Portugal.
Diana StilwellFaculty of Psychology (UID/04527: Research Center for Psychological Science), University of Lisbon, Lisbon, Portugal.
Aristides FerreiraBusiness Research Unit Iscte, Instituto Universitário de Lisboa, Lisbon, Portugal.
Diogo DominguesFaculty of Psychology, University of Lisbon, Lisbon, Portugal.
Joana BritoINESC-ID and Instituto Superior Técnico, University of Lisbon, Lisbon, Portugal.
Joana CamposINESC-ID and Instituto Superior Técnico, University of Lisbon, Lisbon, Portugal.
Ana Maria PaivaINESC-ID and Instituto Superior Técnico, University of Lisbon, Lisbon, Portugal.
Ana Margarida Veiga Simão *Faculty of Psychology (UID/04527: Research Center for Psychological Science), University of Lisbon, Lisbon, Portugal.
Ilona HeldalDepartment of Computer Science, Western Norway University of Applied Sciences (HVL), Bergen, Norway.
Teodor StefanutComputer Science Department, Technical University of Cluj-Napoca, Cluj, Romania.
Adrian RosanSpecial Education Department of Babeș-Bolyai University, Cluj, Romania.
Fátima TrindadePortuguese Association of Down Syndrome, Lisbon, Portugal.

Funding

European Commission 101060918
6 · The paper itself

Abstract

It is vital that working memory capacity can be assessed and trained with motivating resources, in a personalized way in children with neurodevelopmental disorders. This paper illustrates the possibility of a serious game, such as WorM, to assess and train children's working memory capacity. WorM was designed, developed and evaluated through three studies (Study 1: informative, Study 2: validation and Study 3: user studies). The first two qualitative studies employ in-depth interviews and focus group discussions, to identify, argue and validate suitable design aspects guided by interviews from teachers and psychologists. The third study presents the usefulness of WorM based on the Item Response Theory analysis and answers from 23 end-user, typical children. Examples of important design aspects identified in Study 1 revealed the role of captivating interests, customization, short duration, rewards, feedback and clear instructions for designing tasks with right images and sound effects. From these, Study 2 enhanced the role of interactive visual feedback for correct and incorrect sorting, using images, keyboard keys, multiple colors, or the phase of the trial. Study 3 illustrates how Correct Pepper Classification tasks show some variability in difficulty, where the range of difficulties was higher in the game tasks than in the standardized Childhood Executive Functioning Inventory (CHEXI) task, usually applied for identifying the NDD characteristics in the examined users. While both instruments showed good reliability with high Person and Item Separation Reliability and Cronbach's alpha values, the findings of this paper suggest that serious games can offer promising prospects to provide meaningful contexts to assess and train working memory by the WorM game.

Indexed as

Memory, Short-TermNeurodevelopmental DisordersAdolescentChildExecutive FunctionFemaleHumansMaleNeuropsychological TestsEducational platformNeurodevelopmental disordersSerious gamesWorking memory

Identifiers

PMID41121405
PMCPMC12539114

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.